File: ConcavePolygonShape2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConcavePolygonShape2D" inherits="Shape2D" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Concave polygon 2D shape resource for physics.
	</brief_description>
	<description>
		Concave polygon 2D shape resource for physics. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
		The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
		[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] node) may give unexpected results: the area will only detect collisions with the segments in the [ConcavePolygonShape2D] (and not with any "inside" of the shape, for example).
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="segments" type="PoolVector2Array" setter="set_segments" getter="get_segments" default="PoolVector2Array(  )">
			The array of points that make up the [ConcavePolygonShape2D]'s line segments.
		</member>
	</members>
	<constants>
	</constants>
</class>