File: CurveTexture.xml

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godot 3.6%2Bds-2
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CurveTexture" inherits="Texture" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A texture that shows a curve.
	</brief_description>
	<description>
		Renders a given [Curve] provided to it. Simplifies the task of drawing curves and/or saving them as image files.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="curve" type="Curve" setter="set_curve" getter="get_curve">
			The [Curve] that is rendered onto the texture.
		</member>
		<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
			The width of the texture (in pixels). Higher values make it possible to represent high-frequency data better (such as sudden direction changes), at the cost of increased generation time and memory usage.
		</member>
	</members>
	<constants>
	</constants>
</class>