File: ExternalTexture.xml

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godot 3.6%2Bds-2
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ExternalTexture" inherits="Texture" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Enable OpenGL ES external texture extension.
	</brief_description>
	<description>
		Enable support for the OpenGL ES external texture extension as defined by [url=https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt]OES_EGL_image_external[/url].
		[b]Note:[/b] This is only supported for Android platforms.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_external_texture_id">
			<return type="int" />
			<description>
				Returns the external texture name.
			</description>
		</method>
	</methods>
	<members>
		<member name="flags" type="int" setter="set_flags" getter="get_flags" overrides="Texture" default="2048" />
		<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 1, 1 )">
			External texture size.
		</member>
	</members>
	<constants>
	</constants>
</class>