1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="File" inherits="Reference" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Type to handle file reading and writing operations.
</brief_description>
<description>
File type. This is used to permanently store data into the user device's file system and to read from it. This can be used to store game save data or player configuration files, for example.
Here's a sample on how to write and read from a file:
[codeblock]
func save(content):
var file = File.new()
file.open("user://save_game.dat", File.WRITE)
file.store_string(content)
file.close()
func load():
var file = File.new()
file.open("user://save_game.dat", File.READ)
var content = file.get_as_text()
file.close()
return content
[/codeblock]
In the example above, the file will be saved in the user data folder as specified in the [url=$DOCS_URL/tutorials/io/data_paths.html]Data paths[/url] documentation.
[b]Note:[/b] To access project resources once exported, it is recommended to use [ResourceLoader] instead of the [File] API, as some files are converted to engine-specific formats and their original source files might not be present in the exported PCK package.
[b]Note:[/b] Files are automatically closed only if the process exits "normally" (such as by clicking the window manager's close button or pressing [b]Alt + F4[/b]). If you stop the project execution by pressing [b]F8[/b] while the project is running, the file won't be closed as the game process will be killed. You can work around this by calling [method flush] at regular intervals.
</description>
<tutorials>
<link title="File system">$DOCS_URL/tutorials/scripting/filesystem.html</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
<method name="close">
<return type="void" />
<description>
Closes the currently opened file and prevents subsequent read/write operations. Use [method flush] to persist the data to disk without closing the file.
</description>
</method>
<method name="eof_reached" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if the file cursor has already read past the end of the file.
[b]Note:[/b] [code]eof_reached() == false[/code] cannot be used to check whether there is more data available. To loop while there is more data available, use:
[codeblock]
while file.get_position() < file.get_len():
# Read data
[/codeblock]
</description>
</method>
<method name="file_exists" qualifiers="const">
<return type="bool" />
<argument index="0" name="path" type="String" />
<description>
Returns [code]true[/code] if the file exists in the given path.
[b]Note:[/b] Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. See [method ResourceLoader.exists] for an alternative approach that takes resource remapping into account.
</description>
</method>
<method name="flush">
<return type="void" />
<description>
Writes the file's buffer to disk. Flushing is automatically performed when the file is closed. This means you don't need to call [method flush] manually before closing a file using [method close]. Still, calling [method flush] can be used to ensure the data is safe even if the project crashes instead of being closed gracefully.
[b]Note:[/b] Only call [method flush] when you actually need it. Otherwise, it will decrease performance due to constant disk writes.
</description>
</method>
<method name="get_16" qualifiers="const">
<return type="int" />
<description>
Returns the next 16 bits from the file as an integer. See [method store_16] for details on what values can be stored and retrieved this way.
</description>
</method>
<method name="get_32" qualifiers="const">
<return type="int" />
<description>
Returns the next 32 bits from the file as an integer. See [method store_32] for details on what values can be stored and retrieved this way.
</description>
</method>
<method name="get_64" qualifiers="const">
<return type="int" />
<description>
Returns the next 64 bits from the file as an integer. See [method store_64] for details on what values can be stored and retrieved this way.
</description>
</method>
<method name="get_8" qualifiers="const">
<return type="int" />
<description>
Returns the next 8 bits from the file as an integer. See [method store_8] for details on what values can be stored and retrieved this way.
</description>
</method>
<method name="get_as_text" qualifiers="const">
<return type="String" />
<argument index="0" name="skip_cr" type="bool" default="true" />
<description>
Returns the whole file as a [String]. Text is interpreted as being UTF-8 encoded.
If [code]skip_cr[/code] is [code]true[/code], carriage return characters ([code]\r[/code], CR) will be ignored when parsing the UTF-8, so that only line feed characters ([code]\n[/code], LF) represent a new line (Unix convention).
</description>
</method>
<method name="get_buffer" qualifiers="const">
<return type="PoolByteArray" />
<argument index="0" name="len" type="int" />
<description>
Returns next [code]len[/code] bytes of the file as a [PoolByteArray].
</description>
</method>
<method name="get_csv_line" qualifiers="const">
<return type="PoolStringArray" />
<argument index="0" name="delim" type="String" default="","" />
<description>
Returns the next value of the file in CSV (Comma-Separated Values) format. You can pass a different delimiter [code]delim[/code] to use other than the default [code]","[/code] (comma). This delimiter must be one-character long, and cannot be a double quotation mark.
Text is interpreted as being UTF-8 encoded. Text values must be enclosed in double quotes if they include the delimiter character. Double quotes within a text value can be escaped by doubling their occurrence.
For example, the following CSV lines are valid and will be properly parsed as two strings each:
[codeblock]
Alice,"Hello, Bob!"
Bob,Alice! What a surprise!
Alice,"I thought you'd reply with ""Hello, world""."
[/codeblock]
Note how the second line can omit the enclosing quotes as it does not include the delimiter. However it [i]could[/i] very well use quotes, it was only written without for demonstration purposes. The third line must use [code]""[/code] for each quotation mark that needs to be interpreted as such instead of the end of a text value.
</description>
</method>
<method name="get_double" qualifiers="const">
<return type="float" />
<description>
Returns the next 64 bits from the file as a floating-point number.
</description>
</method>
<method name="get_error" qualifiers="const">
<return type="int" enum="Error" />
<description>
Returns the last error that happened when trying to perform operations. Compare with the [code]ERR_FILE_*[/code] constants from [enum Error].
</description>
</method>
<method name="get_float" qualifiers="const">
<return type="float" />
<description>
Returns the next 32 bits from the file as a floating-point number.
</description>
</method>
<method name="get_len" qualifiers="const">
<return type="int" />
<description>
Returns the size of the file in bytes.
</description>
</method>
<method name="get_line" qualifiers="const">
<return type="String" />
<description>
Returns the next line of the file as a [String].
Text is interpreted as being UTF-8 encoded.
</description>
</method>
<method name="get_md5" qualifiers="const">
<return type="String" />
<argument index="0" name="path" type="String" />
<description>
Returns an MD5 String representing the file at the given path or an empty [String] on failure.
</description>
</method>
<method name="get_modified_time" qualifiers="const">
<return type="int" />
<argument index="0" name="file" type="String" />
<description>
Returns the last time the [code]file[/code] was modified in unix timestamp format or returns a [String] "ERROR IN [code]file[/code]". This unix timestamp can be converted to datetime by using [method OS.get_datetime_from_unix_time].
</description>
</method>
<method name="get_pascal_string">
<return type="String" />
<description>
Returns a [String] saved in Pascal format from the file.
Text is interpreted as being UTF-8 encoded.
</description>
</method>
<method name="get_path" qualifiers="const">
<return type="String" />
<description>
Returns the path as a [String] for the current open file.
</description>
</method>
<method name="get_path_absolute" qualifiers="const">
<return type="String" />
<description>
Returns the absolute path as a [String] for the current open file.
</description>
</method>
<method name="get_position" qualifiers="const">
<return type="int" />
<description>
Returns the file cursor's position.
</description>
</method>
<method name="get_real" qualifiers="const">
<return type="float" />
<description>
Returns the next bits from the file as a floating-point number.
</description>
</method>
<method name="get_sha256" qualifiers="const">
<return type="String" />
<argument index="0" name="path" type="String" />
<description>
Returns a SHA-256 [String] representing the file at the given path or an empty [String] on failure.
</description>
</method>
<method name="get_var" qualifiers="const">
<return type="Variant" />
<argument index="0" name="allow_objects" type="bool" default="false" />
<description>
Returns the next [Variant] value from the file. If [code]allow_objects[/code] is [code]true[/code], decoding objects is allowed.
[b]Warning:[/b] Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.
</description>
</method>
<method name="is_open" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if the file is currently opened.
</description>
</method>
<method name="open">
<return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
<argument index="1" name="flags" type="int" enum="File.ModeFlags" />
<description>
Opens the file for writing or reading, depending on the flags.
</description>
</method>
<method name="open_compressed">
<return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
<argument index="1" name="mode_flags" type="int" enum="File.ModeFlags" />
<argument index="2" name="compression_mode" type="int" enum="File.CompressionMode" default="0" />
<description>
Opens a compressed file for reading or writing.
[b]Note:[/b] [method open_compressed] can only read files that were saved by Godot, not third-party compression formats. See [url=https://github.com/godotengine/godot/issues/28999]GitHub issue #28999[/url] for a workaround.
</description>
</method>
<method name="open_encrypted">
<return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
<argument index="1" name="mode_flags" type="int" enum="File.ModeFlags" />
<argument index="2" name="key" type="PoolByteArray" />
<description>
Opens an encrypted file in write or read mode. You need to pass a binary key to encrypt/decrypt it.
[b]Note:[/b] The provided key must be 32 bytes long.
</description>
</method>
<method name="open_encrypted_with_pass">
<return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
<argument index="1" name="mode_flags" type="int" enum="File.ModeFlags" />
<argument index="2" name="pass" type="String" />
<description>
Opens an encrypted file in write or read mode. You need to pass a password to encrypt/decrypt it.
</description>
</method>
<method name="seek">
<return type="void" />
<argument index="0" name="position" type="int" />
<description>
Changes the file reading/writing cursor to the specified position (in bytes from the beginning of the file).
</description>
</method>
<method name="seek_end">
<return type="void" />
<argument index="0" name="position" type="int" default="0" />
<description>
Changes the file reading/writing cursor to the specified position (in bytes from the end of the file).
[b]Note:[/b] This is an offset, so you should use negative numbers or the cursor will be at the end of the file.
</description>
</method>
<method name="store_16">
<return type="void" />
<argument index="0" name="value" type="int" />
<description>
Stores an integer as 16 bits in the file.
[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 2^16 - 1][/code]. Any other value will overflow and wrap around.
To store a signed integer, use [method store_64] or store a signed integer from the interval [code][-2^15, 2^15 - 1][/code] (i.e. keeping one bit for the signedness) and compute its sign manually when reading. For example:
[codeblock]
const MAX_15B = 1 << 15
const MAX_16B = 1 << 16
func unsigned16_to_signed(unsigned):
return (unsigned + MAX_15B) % MAX_16B - MAX_15B
func _ready():
var f = File.new()
f.open("user://file.dat", File.WRITE_READ)
f.store_16(-42) # This wraps around and stores 65494 (2^16 - 42).
f.store_16(121) # In bounds, will store 121.
f.seek(0) # Go back to start to read the stored value.
var read1 = f.get_16() # 65494
var read2 = f.get_16() # 121
var converted1 = unsigned16_to_signed(read1) # -42
var converted2 = unsigned16_to_signed(read2) # 121
[/codeblock]
</description>
</method>
<method name="store_32">
<return type="void" />
<argument index="0" name="value" type="int" />
<description>
Stores an integer as 32 bits in the file.
[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 2^32 - 1][/code]. Any other value will overflow and wrap around.
To store a signed integer, use [method store_64], or convert it manually (see [method store_16] for an example).
</description>
</method>
<method name="store_64">
<return type="void" />
<argument index="0" name="value" type="int" />
<description>
Stores an integer as 64 bits in the file.
[b]Note:[/b] The [code]value[/code] must lie in the interval [code][-2^63, 2^63 - 1][/code] (i.e. be a valid [int] value).
</description>
</method>
<method name="store_8">
<return type="void" />
<argument index="0" name="value" type="int" />
<description>
Stores an integer as 8 bits in the file.
[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 255][/code]. Any other value will overflow and wrap around.
To store a signed integer, use [method store_64], or convert it manually (see [method store_16] for an example).
</description>
</method>
<method name="store_buffer">
<return type="void" />
<argument index="0" name="buffer" type="PoolByteArray" />
<description>
Stores the given array of bytes in the file.
</description>
</method>
<method name="store_csv_line">
<return type="void" />
<argument index="0" name="values" type="PoolStringArray" />
<argument index="1" name="delim" type="String" default="","" />
<description>
Store the given [PoolStringArray] in the file as a line formatted in the CSV (Comma-Separated Values) format. You can pass a different delimiter [code]delim[/code] to use other than the default [code]","[/code] (comma). This delimiter must be one-character long.
Text will be encoded as UTF-8.
</description>
</method>
<method name="store_double">
<return type="void" />
<argument index="0" name="value" type="float" />
<description>
Stores a floating-point number as 64 bits in the file.
</description>
</method>
<method name="store_float">
<return type="void" />
<argument index="0" name="value" type="float" />
<description>
Stores a floating-point number as 32 bits in the file.
</description>
</method>
<method name="store_line">
<return type="void" />
<argument index="0" name="line" type="String" />
<description>
Appends [code]line[/code] to the file followed by a line return character ([code]\n[/code]), encoding the text as UTF-8.
</description>
</method>
<method name="store_pascal_string">
<return type="void" />
<argument index="0" name="string" type="String" />
<description>
Stores the given [String] as a line in the file in Pascal format (i.e. also store the length of the string).
Text will be encoded as UTF-8.
</description>
</method>
<method name="store_real">
<return type="void" />
<argument index="0" name="value" type="float" />
<description>
Stores a floating-point number in the file.
</description>
</method>
<method name="store_string">
<return type="void" />
<argument index="0" name="string" type="String" />
<description>
Appends [code]string[/code] to the file without a line return, encoding the text as UTF-8.
[b]Note:[/b] This method is intended to be used to write text files. The string is stored as a UTF-8 encoded buffer without string length or terminating zero, which means that it can't be loaded back easily. If you want to store a retrievable string in a binary file, consider using [method store_pascal_string] instead. For retrieving strings from a text file, you can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know the length) or [method get_as_text].
</description>
</method>
<method name="store_var">
<return type="void" />
<argument index="0" name="value" type="Variant" />
<argument index="1" name="full_objects" type="bool" default="false" />
<description>
Stores any Variant value in the file. If [code]full_objects[/code] is [code]true[/code], encoding objects is allowed (and can potentially include code).
[b]Note:[/b] Not all properties are included. Only properties that are configured with the [constant PROPERTY_USAGE_STORAGE] flag set will be serialized. You can add a new usage flag to a property by overriding the [method Object._get_property_list] method in your class. You can also check how property usage is configured by calling [method Object._get_property_list]. See [enum PropertyUsageFlags] for the possible usage flags.
</description>
</method>
</methods>
<members>
<member name="endian_swap" type="bool" setter="set_endian_swap" getter="get_endian_swap" default="false">
If [code]true[/code], the file is read with big-endian [url=https://en.wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the file is read with little-endian endianness. If in doubt, leave this to [code]false[/code] as most files are written with little-endian endianness.
[b]Note:[/b] [member endian_swap] is only about the file format, not the CPU type. The CPU endianness doesn't affect the default endianness for files written.
[b]Note:[/b] This is always reset to [code]false[/code] whenever you open the file. Therefore, you must set [member endian_swap] [i]after[/i] opening the file, not before.
</member>
</members>
<constants>
<constant name="READ" value="1" enum="ModeFlags">
Opens the file for read operations. The cursor is positioned at the beginning of the file.
</constant>
<constant name="WRITE" value="2" enum="ModeFlags">
Opens the file for write operations. The file is created if it does not exist, and truncated if it does.
</constant>
<constant name="READ_WRITE" value="3" enum="ModeFlags">
Opens the file for read and write operations. Does not truncate the file. The cursor is positioned at the beginning of the file.
</constant>
<constant name="WRITE_READ" value="7" enum="ModeFlags">
Opens the file for read and write operations. The file is created if it does not exist, and truncated if it does. The cursor is positioned at the beginning of the file.
</constant>
<constant name="COMPRESSION_FASTLZ" value="0" enum="CompressionMode">
Uses the [url=http://fastlz.org/]FastLZ[/url] compression method.
</constant>
<constant name="COMPRESSION_DEFLATE" value="1" enum="CompressionMode">
Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] compression method.
</constant>
<constant name="COMPRESSION_ZSTD" value="2" enum="CompressionMode">
Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression method.
</constant>
<constant name="COMPRESSION_GZIP" value="3" enum="CompressionMode">
Uses the [url=https://www.gzip.org/]gzip[/url] compression method.
</constant>
</constants>
</class>
|