File: PlaneShape.xml

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godot 3.6%2Bds-2
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PlaneShape" inherits="Shape" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Infinite plane shape for 3D collisions.
	</brief_description>
	<description>
		An infinite plane shape for 3D collisions. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [PlaneShape] is used in a [PhysicsBody], it will cause colliding objects placed "below" it to teleport "above" the plane.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="plane" type="Plane" setter="set_plane" getter="get_plane" default="Plane( 0, 1, 0, 0 )">
			The [Plane] used by the [PlaneShape] for collision.
		</member>
	</members>
	<constants>
	</constants>
</class>