File: Texture3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Texture3D" inherits="TextureLayered" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Texture with 3 dimensions.
	</brief_description>
	<description>
		Texture3D is a 3-dimensional [Texture] that has a width, height, and depth. See also [TextureArray].
		[b]Note:[/b] [Texture3D]s can only be sampled in shaders in the GLES3 backend. In GLES2, their data can be accessed via scripting, but there is no way to render them in a hardware-accelerated manner.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="create">
			<return type="void" />
			<argument index="0" name="width" type="int" />
			<argument index="1" name="height" type="int" />
			<argument index="2" name="depth" type="int" />
			<argument index="3" name="format" type="int" enum="Image.Format" />
			<argument index="4" name="flags" type="int" default="4" />
			<description>
				Creates the Texture3D with specified [code]width[/code], [code]height[/code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/code] options.
			</description>
		</method>
	</methods>
	<members>
		<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" overrides="TextureLayered" default="{&quot;depth&quot;: 0,&quot;flags&quot;: 4,&quot;format&quot;: 37,&quot;height&quot;: 0,&quot;layers&quot;: [  ],&quot;width&quot;: 0}" />
		<member name="flags" type="int" setter="set_flags" getter="get_flags" overrides="TextureLayered" default="4" />
	</members>
	<constants>
	</constants>
</class>