File: World2D.xml

package info (click to toggle)
godot 3.6%2Bds-2
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 270,588 kB
  • sloc: cpp: 971,579; ansic: 617,953; xml: 80,302; asm: 17,498; cs: 14,559; python: 11,744; java: 9,681; javascript: 4,654; pascal: 1,176; sh: 896; objc: 529; makefile: 176
file content (30 lines) | stat: -rw-r--r-- 1,581 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
<?xml version="1.0" encoding="UTF-8" ?>
<class name="World2D" inherits="Resource" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Class that has everything pertaining to a 2D world.
	</brief_description>
	<description>
		Class that has everything pertaining to a 2D world. A physics space, a visual scenario, a navigation map and a sound space. 2D nodes register their resources into the current 2D world.
	</description>
	<tutorials>
		<link>$DOCS_URL/tutorials/physics/ray-casting.html</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="canvas" type="RID" setter="" getter="get_canvas">
			The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
		</member>
		<member name="direct_space_state" type="Physics2DDirectSpaceState" setter="" getter="get_direct_space_state">
			Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [code]_physics_process(delta)[/code] in the main thread.
		</member>
		<member name="navigation_map" type="RID" setter="" getter="get_navigation_map">
			The [RID] of this world's navigation map. Used by the [Navigation2DServer].
		</member>
		<member name="space" type="RID" setter="" getter="get_space">
			The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
		</member>
	</members>
	<constants>
	</constants>
</class>