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#!/usr/bin/env python
Import("env")
thirdparty_obj = []
if env["platform"] in ["haiku", "osx", "windows", "x11"]:
# Thirdparty source files
thirdparty_dir = "#thirdparty/glad/"
thirdparty_sources = [
"glad.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.Prepend(CPPPATH=[thirdparty_dir])
env.Append(CPPDEFINES=["GLAD_ENABLED"])
env.Append(CPPDEFINES=["GLES_OVER_GL"])
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.drivers_sources += thirdparty_obj
# Godot source files
driver_obj = []
env.add_source_files(driver_obj, "*.cpp")
env.drivers_sources += driver_obj
# Needed to force rebuilding the driver files when the thirdparty code is updated.
env.Depends(driver_obj, thirdparty_obj)
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