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      /**************************************************************************/
/*  audio_driver_wasapi.h                                                 */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/
#ifndef AUDIO_DRIVER_WASAPI_H
#define AUDIO_DRIVER_WASAPI_H
#ifdef WASAPI_ENABLED
#include "core/os/mutex.h"
#include "core/os/thread.h"
#include "core/safe_refcount.h"
#include "servers/audio_server.h"
#include <audioclient.h>
#include <mmdeviceapi.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
class AudioDriverWASAPI : public AudioDriver {
	class AudioDeviceWASAPI {
	public:
		IAudioClient *audio_client;
		IAudioRenderClient *render_client;
		IAudioCaptureClient *capture_client;
		SafeFlag active;
		WORD format_tag;
		WORD bits_per_sample;
		unsigned int channels;
		unsigned int frame_size;
		String device_name;
		String new_device;
		AudioDeviceWASAPI() :
				audio_client(NULL),
				render_client(NULL),
				capture_client(NULL),
				format_tag(0),
				bits_per_sample(0),
				channels(0),
				frame_size(0),
				device_name("Default"),
				new_device("Default") {
		}
	};
	AudioDeviceWASAPI audio_input;
	AudioDeviceWASAPI audio_output;
	Mutex mutex;
	Thread thread;
	Vector<int32_t> samples_in;
	unsigned int channels;
	int mix_rate;
	int buffer_frames;
	SafeFlag exit_thread;
	static _FORCE_INLINE_ void write_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i, int32_t sample);
	static _FORCE_INLINE_ int32_t read_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i);
	static void thread_func(void *p_udata);
	Error init_render_device(bool reinit = false);
	Error init_capture_device(bool reinit = false);
	Error finish_render_device();
	Error finish_capture_device();
	Error audio_device_init(AudioDeviceWASAPI *p_device, bool p_capture, bool reinit);
	Error audio_device_finish(AudioDeviceWASAPI *p_device);
	Array audio_device_get_list(bool p_capture);
public:
	virtual const char *get_name() const {
		return "WASAPI";
	}
	virtual Error init();
	virtual void start();
	virtual int get_mix_rate() const;
	virtual SpeakerMode get_speaker_mode() const;
	virtual Array get_device_list();
	virtual String get_device();
	virtual void set_device(String device);
	virtual void lock();
	virtual void unlock();
	virtual void finish();
	virtual Error capture_start();
	virtual Error capture_stop();
	virtual Array capture_get_device_list();
	virtual void capture_set_device(const String &p_name);
	virtual String capture_get_device();
	AudioDriverWASAPI();
};
#endif // WASAPI_ENABLED
#endif // AUDIO_DRIVER_WASAPI_H
 
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