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/**************************************************************************/
/* merge_group_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "merge_group_editor_plugin.h"
#include "core/io/resource_saver.h"
#include "editor/spatial_editor_gizmos.h"
#include "scene/3d/mesh_instance.h"
#include "scene/resources/merging_tool.h"
#include "scene/resources/packed_scene.h"
EditorProgress *MergeGroupEditorPlugin::tmp_progress = nullptr;
EditorProgress *MergeGroupEditorPlugin::tmp_subprogress = nullptr;
void MergeGroupEditorBakeDialog::_bake_confirm() {
_owner_plugin->dialog_pressed_bake(_single_scene->is_pressed(), (int)_subscene_polycount_threshold->get_value());
}
void MergeGroupEditorBakeDialog::_add_bake_checkbox(Node *p_parent, CheckBox **pp_checkbox, const String &p_text, const String &p_tooltip, bool p_default) {
*pp_checkbox = memnew(CheckBox);
(*pp_checkbox)->set_text(TTR(p_text));
(*pp_checkbox)->set_tooltip(TTR(p_tooltip));
(*pp_checkbox)->set_pressed(p_default);
p_parent->add_child(*pp_checkbox);
}
void MergeGroupEditorBakeDialog::_add_bake_spinbox(VBoxContainer *p_parent, SpinBox **pp_spinbox, const String &p_text, const String &p_tooltip, int32_t p_min, int32_t p_max, int32_t p_step, int32_t p_default) {
*pp_spinbox = memnew(SpinBox);
(*pp_spinbox)->set_min(p_min);
(*pp_spinbox)->set_max(p_max);
(*pp_spinbox)->set_step(p_step);
(*pp_spinbox)->set_value(p_default);
(*pp_spinbox)->set_tooltip(p_tooltip);
p_parent->add_margin_child(TTR(p_text), *pp_spinbox);
}
void MergeGroupEditorBakeDialog::fill_merge_group_params(MergeGroup &r_merge_group) {
r_merge_group.set_param_enabled(MergeGroup::PARAM_ENABLED_SHADOW_PROXY, _shadow_proxy->is_pressed());
r_merge_group.set_param_enabled(MergeGroup::PARAM_ENABLED_CONVERT_CSGS, _convert_csgs->is_pressed());
r_merge_group.set_param_enabled(MergeGroup::PARAM_ENABLED_CONVERT_GRIDMAPS, _convert_gridmaps->is_pressed());
r_merge_group.set_param_enabled(MergeGroup::PARAM_ENABLED_COMBINE_SURFACES, _combine_surfaces->is_pressed());
r_merge_group.set_param_enabled(MergeGroup::PARAM_ENABLED_CLEAN_MESHES, _clean_meshes->is_pressed());
r_merge_group.set_param(MergeGroup::PARAM_GROUP_SIZE, _group_size->get_value());
r_merge_group.set_param(MergeGroup::PARAM_SPLITS_HORIZONTAL, _splits_horz->get_value());
r_merge_group.set_param(MergeGroup::PARAM_SPLITS_VERTICAL, _splits_vert->get_value());
r_merge_group.set_param(MergeGroup::PARAM_MIN_SPLIT_POLY_COUNT, _min_split_poly_count->get_value());
}
MergeGroupEditorBakeDialog::MergeGroupEditorBakeDialog(MergeGroupEditorPlugin *p_owner) {
_owner_plugin = p_owner;
set_title("Bake MergeGroup");
get_ok()->connect("pressed", this, "_bake_confirm");
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
_add_bake_checkbox(vbc, &_single_scene, "Single Scene", "Save meshes as a single scene or separate scenes.", true);
_add_bake_spinbox(vbc, &_subscene_polycount_threshold, "Subscene Polycount Threshold:", "Threshold polycount to split scenes into separate subscenes.", 0, 1024 * 128, 64, 1024);
_add_bake_checkbox(vbc, &_shadow_proxy, "Shadow Proxy", "Separate meshes for shadow rendering.", true);
_add_bake_checkbox(vbc, &_convert_csgs, "Convert CSGs", "Convert CSGs to meshes so they can be merged.", true);
_add_bake_checkbox(vbc, &_convert_gridmaps, "Convert GridMaps", "Convert GridMaps to meshes so they can be merged.");
_add_bake_checkbox(vbc, &_combine_surfaces, "Combine Surfaces", "Combine merged surfaces to form an \"ubermesh\".", true);
_add_bake_checkbox(vbc, &_clean_meshes, "Clean Meshes", "Clean geometry data, remove degenerate triangles.");
_add_bake_spinbox(vbc, &_group_size, "Group Size", "When non-zero, only local groups of the corresponding number of meshes will be merged.", 0, 128, 1, 0);
_add_bake_spinbox(vbc, &_splits_horz, "Splits Horizontal", "When above 1, the final meshes will be split into a grid on the horizontal axis.", 0, 16, 1, 1);
_add_bake_spinbox(vbc, &_splits_vert, "Splits Vertical", "When above 1, the final meshes will be split into a grid on the vertical axis.", 0, 16, 1, 1);
_add_bake_spinbox(vbc, &_min_split_poly_count, "Min Split Polycount", "When splitting by grid, only meshes above this minimum polycount will be split.", 0, 1024 * 128, 256, 1024);
}
void MergeGroupEditorBakeDialog::_bind_methods() {
ClassDB::bind_method("_bake_confirm", &MergeGroupEditorBakeDialog::_bake_confirm);
}
//////////////////////////////////////////////////////////
bool MergeGroupEditorPlugin::bake_func_step(float p_progress, const String &p_description, void *, bool p_force_refresh) {
if (!tmp_progress) {
tmp_progress = memnew(EditorProgress("bake_merge_group", TTR("Bake MergeGroup"), 1000, true));
ERR_FAIL_NULL_V(tmp_progress, false);
}
return tmp_progress->step(p_description, p_progress * 1000, p_force_refresh);
}
bool MergeGroupEditorPlugin::bake_func_substep(float p_progress, const String &p_description, void *, bool p_force_refresh) {
if (!tmp_subprogress) {
tmp_subprogress = memnew(EditorProgress("bake_merge_group_substep", "", 1000, true));
ERR_FAIL_NULL_V(tmp_subprogress, false);
}
return tmp_subprogress->step(p_description, p_progress * 1000, p_force_refresh);
}
void MergeGroupEditorPlugin::bake_func_end(uint32_t p_time_started) {
if (tmp_progress != nullptr) {
memdelete(tmp_progress);
tmp_progress = nullptr;
}
if (tmp_subprogress != nullptr) {
memdelete(tmp_subprogress);
tmp_subprogress = nullptr;
}
const int time_taken = (OS::get_singleton()->get_ticks_msec() - p_time_started) * 0.001;
if (time_taken >= 1) {
// Only print a message and request attention if baking took at least 1 second.
print_line(vformat("Done baking MergeGroup in %02d:%02d:%02d.", time_taken / 3600, (time_taken % 3600) / 60, time_taken % 60));
// Request attention in case the user was doing something else.
OS::get_singleton()->request_attention();
}
}
void MergeGroupEditorPlugin::dialog_pressed_bake(bool p_single_scene, int p_subscene_polycount_threshold) {
if (!_merge_group) {
return;
}
_params.single_scene = p_single_scene;
_params.subscene_polycount_threshold = p_subscene_polycount_threshold;
Node *root = _merge_group->get_tree()->get_edited_scene_root();
if (root == _merge_group) {
EditorNode::get_singleton()->show_warning(TTR("Cannot bake MergeGroup when it is scene root."));
return;
}
String scene_path = _merge_group->get_filename();
if (scene_path == String()) {
scene_path = _merge_group->get_owner()->get_filename();
}
if (scene_path == String()) {
EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for merge group.\nSave your scene and try again."));
return;
}
scene_path = scene_path.get_basename() + ".tscn";
file_dialog->set_current_path(scene_path);
file_dialog->popup_centered_ratio();
}
bool MergeGroupEditorPlugin::_find_visual_instances_recursive(Node *p_node) {
if (Object::cast_to<VisualInstance>(p_node)) {
return true;
}
for (int n = 0; n < p_node->get_child_count(); n++) {
if (_find_visual_instances_recursive(p_node->get_child(n))) {
return true;
}
}
return false;
}
void MergeGroupEditorPlugin::_bake() {
ERR_FAIL_NULL(_merge_group);
// If the merge group does not contain any VisualInstance children, flag an error.
if (!_find_visual_instances_recursive(_merge_group)) {
EditorNode::get_singleton()->show_warning(TTR("MergeGroup does not contain any VisualInstances.\nCannot Bake."));
return;
}
bake_dialog->show();
}
Spatial *MergeGroupEditorPlugin::_convert_merge_group_to_spatial(MergeGroup *p_merge_group) {
ERR_FAIL_NULL_V(p_merge_group, nullptr);
Node *parent = p_merge_group->get_parent();
ERR_FAIL_NULL_V(parent, nullptr);
Spatial *spatial = memnew(Spatial);
parent->add_child(spatial);
// They can't have the same name at the same time.
String name = p_merge_group->get_name();
p_merge_group->set_name(name + "_temp");
spatial->set_name(name);
// Identical transforms.
spatial->set_transform(p_merge_group->get_transform());
// Move the children.
// GODOT is abysmally bad at moving children in order unfortunately.
// So reverse order for now.
for (int n = p_merge_group->get_child_count() - 1; n >= 0; n--) {
Node *child = p_merge_group->get_child(n);
p_merge_group->remove_child(child);
spatial->add_child(child);
}
// Change owners.
MergingTool::_invalidate_owner_recursive(spatial, nullptr, p_merge_group->get_owner());
// Delete AND detach the merge group from the tree.
p_merge_group->_delete_node(p_merge_group);
return spatial;
}
void MergeGroupEditorPlugin::_bake_select_file(const String &p_file) {
if (!_merge_group) {
return;
}
// Special treatment for scene root.
Node *root = _merge_group->get_tree()->get_edited_scene_root();
// Cannot bake scene root.
if (root == _merge_group) {
EditorNode::get_singleton()->show_warning(TTR("Cannot bake scene root.\nPlease move to a branch before baking."));
ERR_FAIL_COND(root == _merge_group);
}
Node *parent = _merge_group->get_parent();
ERR_FAIL_NULL(parent);
// Disallow saving to the same scene as the root scene
// (this is usually user error), and prevents losing work.
if (root->get_filename() == p_file) {
EditorNode::get_singleton()->show_warning(TTR("Cannot save to the currently edited scene.\nPlease save to a different scene."));
ERR_FAIL_COND(root->get_filename() == p_file);
}
// Ensure to reset this when exiting this routine!
// Spatial gizmos, especially for meshes are very expensive
// in terms of RAM and performance, and are totally
// unnecessary for temporary objects
SpatialEditor::_prevent_gizmo_generation = true;
#ifdef GODOT_MERGING_VERBOSE
MergingTool::debug_branch(_merge_group, "START_SCENE");
#endif
Spatial *hanger = memnew(Spatial);
hanger->set_name("hanger");
parent->add_child(hanger);
hanger->set_owner(_merge_group->get_owner());
uint32_t time_start = OS::get_singleton()->get_ticks_msec();
bake_func_step(0.0, "Duplicating Branch", nullptr, true);
_duplicate_branch(_merge_group, hanger);
// Temporarily hide source branch, to speed things up in the editor.
bool was_visible = _merge_group->is_visible_in_tree();
_merge_group->hide();
MergeGroup *merge_group_copy = Object::cast_to<MergeGroup>(hanger->get_child(0));
// Set the parameters in the copy mergegroup to those set up in the bake dialog.
bake_dialog->fill_merge_group_params(*merge_group_copy);
if (merge_group_copy->merge_meshes_in_editor()) {
if (!bake_func_step(1.0, "Saving Scene", nullptr, true)) {
// Convert the merge node to a spatial..
// Once baked we don't want baked scenes to be merged AGAIN
// when incorporated into scenes.
Spatial *final_branch = _convert_merge_group_to_spatial(merge_group_copy);
// Only save if not cancelled by user.
_save_scene(final_branch, p_file);
}
}
#ifdef GODOT_MERGING_VERBOSE
MergingTool::debug_branch(hanger, "END_SCENE");
#endif
// Finished.
hanger->queue_delete();
_merge_group->set_visible(was_visible);
SpatialEditor::_prevent_gizmo_generation = false;
bake_func_end(time_start);
}
void MergeGroupEditorPlugin::_remove_queue_deleted_nodes_recursive(Node *p_node) {
if (p_node->is_queued_for_deletion()) {
p_node->get_parent()->remove_child(p_node);
return;
}
for (int n = p_node->get_child_count() - 1; n >= 0; n--) {
_remove_queue_deleted_nodes_recursive(p_node->get_child(n));
}
}
uint32_t MergeGroupEditorPlugin::_get_mesh_poly_count(const MeshInstance &p_mi) const {
Ref<Mesh> rmesh = p_mi.get_mesh();
if (rmesh.is_valid()) {
return rmesh->get_triangle_count();
}
return 0;
}
bool MergeGroupEditorPlugin::_replace_with_branch_scene(const String &p_file, Node *p_base) {
Node *old_owner = p_base->get_owner();
Ref<PackedScene> sdata = ResourceLoader::load(p_file);
if (!sdata.is_valid()) {
ERR_PRINT("Error loading scene from \"" + p_file + "\".");
return false;
}
Node *instanced_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!instanced_scene) {
ERR_PRINT("Error instancing scene from \"" + p_file + "\".");
return false;
}
Node *parent = p_base->get_parent();
int pos = p_base->get_index();
parent->remove_child(p_base);
parent->add_child(instanced_scene);
parent->move_child(instanced_scene, pos);
List<Node *> owned;
p_base->get_owned_by(p_base->get_owner(), &owned);
Array owners;
for (List<Node *>::Element *F = owned.front(); F; F = F->next()) {
owners.push_back(F->get());
}
instanced_scene->set_owner(old_owner);
p_base->queue_delete();
return true;
}
bool MergeGroupEditorPlugin::_save_subscene(Node *p_root, Node *p_branch, String p_base_filename, int &r_subscene_count) {
bake_func_substep(0.0, p_branch->get_name(), nullptr, false);
Node *scene_root = p_root;
Map<Node *, Node *> reown;
reown[scene_root] = p_branch;
Node *copy = p_branch->duplicate_and_reown(reown);
bake_func_substep(0.2, p_branch->get_name(), nullptr, false);
if (copy) {
Ref<PackedScene> sdata = memnew(PackedScene);
Error err = sdata->pack(copy);
memdelete(copy);
bake_func_substep(0.4, p_branch->get_name(), nullptr, false);
if (err != OK) {
WARN_PRINT("Couldn't save subscene \"" + p_branch->get_name() + "\" . Likely dependencies (instances) couldn't be satisfied. Saving as part of main scene instead.");
return false;
}
String filename = p_base_filename + "_" + itos(r_subscene_count++) + ".scn";
#ifdef DEV_ENABLED
print_verbose("Save subscene: " + filename);
#endif
err = ResourceSaver::save(filename, sdata, ResourceSaver::FLAG_COMPRESS);
bake_func_substep(0.6, p_branch->get_name(), nullptr, false);
if (err != OK) {
WARN_PRINT("Error saving subscene \"" + p_branch->get_name() + "\" , saving as part of main scene instead.");
return false;
}
_replace_with_branch_scene(filename, p_branch);
} else {
WARN_PRINT("Error duplicating subscene \"" + p_branch->get_name() + "\" , saving as part of main scene instead.");
return false;
}
return true;
}
void MergeGroupEditorPlugin::_save_mesh_subscenes_recursive(Node *p_root, Node *p_node, String p_base_filename, int &r_subscene_count) {
if (p_node->is_queued_for_deletion()) {
return;
}
// Is a subscene already?
if (p_node->get_filename().length() && (p_node != p_root)) {
return;
}
// Is it a mesh instance?
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
// Don't save subscenes for trivially sized meshes.
if (mi && (!_params.subscene_polycount_threshold || ((int)_get_mesh_poly_count(*mi) > _params.subscene_polycount_threshold))) {
// Save as subscene.
if (_save_subscene(p_root, p_node, p_base_filename, r_subscene_count)) {
return;
}
}
// Replaced subscenes will be added to the last child, so going in reverse order is necessary.
for (int n = p_node->get_child_count() - 1; n >= 0; n--) {
_save_mesh_subscenes_recursive(p_root, p_node->get_child(n), p_base_filename, r_subscene_count);
}
}
void MergeGroupEditorPlugin::_push_mesh_data_to_gpu_recursive(Node *p_node) {
// Is it a mesh instance?
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
if (mi) {
Ref<Mesh> rmesh = mi->get_mesh();
if (rmesh.is_valid()) {
rmesh->set_storage_mode(Mesh::STORAGE_MODE_GPU);
}
}
for (int n = 0; n < p_node->get_child_count(); n++) {
_push_mesh_data_to_gpu_recursive(p_node->get_child(n));
}
}
bool MergeGroupEditorPlugin::_save_scene(Node *p_branch, String p_filename) {
// For some reason the saving machinery doesn't deal well with nodes queued for deletion,
// so we will remove them from the scene tree (as risk of leaks, but the queue delete machinery
// should still work when detached).
_remove_queue_deleted_nodes_recursive(p_branch);
// All mesh data must be on the GPU for the Mesh saving routines to work.
_push_mesh_data_to_gpu_recursive(p_branch);
Node *scene_root = p_branch->get_tree()->get_edited_scene_root();
Map<Node *, Node *> reown;
reown[scene_root] = p_branch;
Node *copy = p_branch->duplicate_and_reown(reown);
#ifdef GODOT_MERGING_VERBOSE
MergingTool::debug_branch(copy, "SAVE SCENE:");
#endif
bake_func_substep(0.0, p_filename, nullptr, false);
if (copy) {
// Save any large meshes as compressed resources.
if (!_params.single_scene) {
int subscene_count = 0;
_save_mesh_subscenes_recursive(copy, copy, p_filename.get_basename(), subscene_count);
}
bake_func_substep(0.4, p_filename, nullptr, false);
Ref<PackedScene> sdata = memnew(PackedScene);
Error err = sdata->pack(copy);
memdelete(copy);
bake_func_substep(0.8, p_filename, nullptr, false);
if (err != OK) {
EditorNode::get_singleton()->show_warning(TTR("Couldn't save merged branch.\nLikely dependencies (instances) couldn't be satisfied."));
return false;
}
err = ResourceSaver::save(p_filename, sdata, ResourceSaver::FLAG_COMPRESS);
if (err != OK) {
EditorNode::get_singleton()->show_warning(TTR("Error saving scene."));
return false;
}
} else {
EditorNode::get_singleton()->show_warning(TTR("Error duplicating scene to save it."));
return false;
}
return true;
}
void MergeGroupEditorPlugin::_duplicate_branch(Node *p_branch, Node *p_new_parent) {
Node *dup = p_branch->duplicate();
ERR_FAIL_NULL(dup);
p_new_parent->add_child(dup);
Node *new_owner = p_new_parent->get_owner();
dup->set_owner(new_owner);
MergingTool::_invalidate_owner_recursive(dup, nullptr, new_owner);
}
void MergeGroupEditorPlugin::edit(Object *p_object) {
MergeGroup *mg = Object::cast_to<MergeGroup>(p_object);
if (!mg) {
return;
}
_merge_group = mg;
}
bool MergeGroupEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("MergeGroup");
}
void MergeGroupEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
button_bake->show();
} else {
button_bake->hide();
bake_dialog->hide();
}
}
void MergeGroupEditorPlugin::_bind_methods() {
ClassDB::bind_method("_bake", &MergeGroupEditorPlugin::_bake);
ClassDB::bind_method("_bake_select_file", &MergeGroupEditorPlugin::_bake_select_file);
}
MergeGroupEditorPlugin::MergeGroupEditorPlugin(EditorNode *p_node) {
editor = p_node;
button_bake = memnew(ToolButton);
button_bake->set_icon(editor->get_gui_base()->get_icon("Bake", "EditorIcons"));
button_bake->set_text(TTR("Bake"));
button_bake->set_tooltip(TTR("Bake MergeGroup to Scene."));
button_bake->hide();
button_bake->connect("pressed", this, "_bake");
file_dialog = memnew(EditorFileDialog);
file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
file_dialog->add_filter("*.tscn ; " + TTR("Scene"));
file_dialog->add_filter("*.scn ; " + TTR("Binary Scene"));
file_dialog->set_title(TTR("Save Merged Scene As..."));
file_dialog->connect("file_selected", this, "_bake_select_file");
button_bake->add_child(file_dialog);
bake_dialog = memnew(MergeGroupEditorBakeDialog(this));
bake_dialog->set_anchors_and_margins_preset(Control::PRESET_CENTER);
bake_dialog->hide();
button_bake->add_child(bake_dialog);
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, button_bake);
_merge_group = nullptr;
MergeGroup::bake_step_function = bake_func_step;
MergeGroup::bake_substep_function = bake_func_substep;
MergeGroup::bake_end_function = bake_func_end;
}
MergeGroupEditorPlugin::~MergeGroupEditorPlugin() {
}
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