File: CSGSphere.xml

package info (click to toggle)
godot 3.6%2Bds-2
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 270,588 kB
  • sloc: cpp: 971,579; ansic: 617,953; xml: 80,302; asm: 17,498; cs: 14,559; python: 11,744; java: 9,681; javascript: 4,654; pascal: 1,176; sh: 896; objc: 529; makefile: 176
file content (34 lines) | stat: -rw-r--r-- 1,760 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGSphere" inherits="CSGPrimitive" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
		A CSG Sphere shape.
	</brief_description>
	<description>
		This node allows you to create a sphere for use with the CSG system.
		[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
	</description>
	<tutorials>
		<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="material" type="Material" setter="set_material" getter="get_material">
			The material used to render the sphere.
		</member>
		<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="12">
			Number of vertical slices for the sphere.
		</member>
		<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
			Radius of the sphere.
		</member>
		<member name="rings" type="int" setter="set_rings" getter="get_rings" default="6">
			Number of horizontal slices for the sphere.
		</member>
		<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
			If [code]true[/code] the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If [code]false[/code] the sphere will have a flat shaded look.
		</member>
	</members>
	<constants>
	</constants>
</class>