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godot 3.6%2Bds-2
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#!/usr/bin/env python

Import("env")
Import("env_gdnative")

env_gdnative.add_source_files(env.modules_sources, "*.cpp")

if "platform" in env and env["platform"] in ["x11", "iphone"]:
    env.Append(LINKFLAGS=["-rdynamic"])