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/**************************************************************************/
/* register_types.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "register_types.h"
#include "core/io/file_access_encrypted.h"
#include "core/io/resource_loader.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "gdscript.h"
#include "gdscript_tokenizer.h"
GDScriptLanguage *script_language_gd = nullptr;
Ref<ResourceFormatLoaderGDScript> resource_loader_gd;
Ref<ResourceFormatSaverGDScript> resource_saver_gd;
#ifdef TOOLS_ENABLED
#include "editor/editor_export.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/gdscript_highlighter.h"
#ifndef GDSCRIPT_NO_LSP
#include "core/engine.h"
#include "language_server/gdscript_language_server.h"
#endif // !GDSCRIPT_NO_LSP
class EditorExportGDScript : public EditorExportPlugin {
GDCLASS(EditorExportGDScript, EditorExportPlugin);
public:
virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
int script_mode = EditorExportPreset::MODE_SCRIPT_COMPILED;
String script_key;
const Ref<EditorExportPreset> &preset = get_export_preset();
if (preset.is_valid()) {
script_mode = preset->get_script_export_mode();
script_key = preset->get_script_encryption_key().to_lower();
}
if (!p_path.ends_with(".gd") || script_mode == EditorExportPreset::MODE_SCRIPT_TEXT) {
return;
}
Vector<uint8_t> file = FileAccess::get_file_as_array(p_path);
if (file.empty()) {
return;
}
String txt;
txt.parse_utf8((const char *)file.ptr(), file.size());
file = GDScriptTokenizerBuffer::parse_code_string(txt);
if (!file.empty()) {
if (script_mode == EditorExportPreset::MODE_SCRIPT_ENCRYPTED) {
String tmp_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("script.gde");
FileAccess *fa = FileAccess::open(tmp_path, FileAccess::WRITE);
Vector<uint8_t> key;
key.resize(32);
for (int i = 0; i < 32; i++) {
int v = 0;
if (i * 2 < script_key.length()) {
CharType ct = script_key[i * 2];
if (ct >= '0' && ct <= '9') {
ct = ct - '0';
} else if (ct >= 'a' && ct <= 'f') {
ct = 10 + ct - 'a';
}
v |= ct << 4;
}
if (i * 2 + 1 < script_key.length()) {
CharType ct = script_key[i * 2 + 1];
if (ct >= '0' && ct <= '9') {
ct = ct - '0';
} else if (ct >= 'a' && ct <= 'f') {
ct = 10 + ct - 'a';
}
v |= ct;
}
key.write[i] = v;
}
FileAccessEncrypted *fae = memnew(FileAccessEncrypted);
Error err = fae->open_and_parse(fa, key, FileAccessEncrypted::MODE_WRITE_AES256);
if (err == OK) {
fae->store_buffer(file.ptr(), file.size());
}
memdelete(fae);
file = FileAccess::get_file_as_array(tmp_path);
add_file(p_path.get_basename() + ".gde", file, true);
// Clean up temporary file.
DirAccess::remove_file_or_error(tmp_path);
} else {
add_file(p_path.get_basename() + ".gdc", file, true);
}
}
}
};
static void _editor_init() {
Ref<EditorExportGDScript> gd_export;
gd_export.instance();
EditorExport::get_singleton()->add_export_plugin(gd_export);
#ifndef GDSCRIPT_NO_LSP
register_lsp_types();
GDScriptLanguageServer *lsp_plugin = memnew(GDScriptLanguageServer);
EditorNode::get_singleton()->add_editor_plugin(lsp_plugin);
Engine::get_singleton()->add_singleton(Engine::Singleton("GDScriptLanguageProtocol", GDScriptLanguageProtocol::get_singleton()));
#endif // !GDSCRIPT_NO_LSP
}
#endif // TOOLS_ENABLED
void register_gdscript_types() {
ClassDB::register_class<GDScript>();
ClassDB::register_virtual_class<GDScriptFunctionState>();
script_language_gd = memnew(GDScriptLanguage);
ScriptServer::register_language(script_language_gd);
resource_loader_gd.instance();
ResourceLoader::add_resource_format_loader(resource_loader_gd);
resource_saver_gd.instance();
ResourceSaver::add_resource_format_saver(resource_saver_gd);
#ifdef TOOLS_ENABLED
ScriptEditor::register_create_syntax_highlighter_function(GDScriptSyntaxHighlighter::create);
EditorNode::add_init_callback(_editor_init);
#endif // TOOLS_ENABLED
}
void unregister_gdscript_types() {
ScriptServer::unregister_language(script_language_gd);
if (script_language_gd) {
memdelete(script_language_gd);
}
ResourceLoader::remove_resource_format_loader(resource_loader_gd);
resource_loader_gd.unref();
ResourceSaver::remove_resource_format_saver(resource_saver_gd);
resource_saver_gd.unref();
}
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