File: AudioStreamMP3.xml

package info (click to toggle)
godot 3.6%2Bds-2
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 270,588 kB
  • sloc: cpp: 971,579; ansic: 617,953; xml: 80,302; asm: 17,498; cs: 14,559; python: 11,744; java: 9,681; javascript: 4,654; pascal: 1,176; sh: 896; objc: 529; makefile: 176
file content (26 lines) | stat: -rw-r--r-- 979 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamMP3" inherits="AudioStream" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
		MP3 audio stream driver.
	</brief_description>
	<description>
		MP3 audio stream driver.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="data" type="PoolByteArray" setter="set_data" getter="get_data" default="PoolByteArray(  )">
			Contains the audio data in bytes.
		</member>
		<member name="loop" type="bool" setter="set_loop" getter="has_loop" default="false">
			If [code]true[/code], the stream will automatically loop when it reaches the end.
		</member>
		<member name="loop_offset" type="float" setter="set_loop_offset" getter="get_loop_offset" default="0.0">
			Time in seconds at which the stream starts after being looped.
		</member>
	</members>
	<constants>
	</constants>
</class>