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godot 3.6%2Bds-2
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#!/usr/bin/env python

Import("env")
Import("env_modules")

env_tinyexr = env_modules.Clone()

# Thirdparty source files

thirdparty_obj = []

# Not unbundled for now as they are not commonly available as shared library
thirdparty_dir = "#thirdparty/tinyexr/"
thirdparty_sources = [
    "tinyexr.cc",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

env_tinyexr.Prepend(CPPPATH=[thirdparty_dir])

# Enable threaded loading with C++11.
env_tinyexr.Append(CPPDEFINES=["TINYEXR_USE_THREAD"])
# miniz is an external dependency, we could add it but we can instead rely
# on our existing bundled zlib.
env_tinyexr.Append(CPPDEFINES=[("TINYEXR_USE_MINIZ", 0)])

env_thirdparty = env_tinyexr.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj

# Godot source files

module_obj = []

env_tinyexr.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj

# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)