File: VisualScriptSubCall.xml

package info (click to toggle)
godot 3.6%2Bds-2
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 270,588 kB
  • sloc: cpp: 971,579; ansic: 617,953; xml: 80,302; asm: 17,498; cs: 14,559; python: 11,744; java: 9,681; javascript: 4,654; pascal: 1,176; sh: 896; objc: 529; makefile: 176
file content (22 lines) | stat: -rw-r--r-- 825 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptSubCall" inherits="VisualScriptNode" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
		Calls a method called [code]_subcall[/code] in this object.
	</brief_description>
	<description>
		[VisualScriptSubCall] will call method named [code]_subcall[/code] in the current script. It will fail if the method doesn't exist or the provided arguments are wrong.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="_subcall" qualifiers="virtual">
			<return type="Variant" />
			<argument index="0" name="arguments" type="Variant" />
			<description>
				Called by this node.
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>