File: VideoStreamWebm.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VideoStreamWebm" inherits="VideoStream" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
		[VideoStream] resource for WebM videos.
	</brief_description>
	<description>
		[VideoStream] resource handling the [url=https://www.webmproject.org/]WebM[/url] video format with [code].webm[/code] extension. Both the VP8 and VP9 codecs are supported. The VP8 and VP9 codecs are more efficient than [VideoStreamTheora], but they require more CPU resources to decode (especially VP9). Both the VP8 and VP9 codecs are decoded on the CPU.
		[b]Note:[/b] Alpha channel (also known as transparency) is not supported. The video will always appear to have a black background, even if it originally contains an alpha channel.
		[b]Note:[/b] Not supported on iOS, or when compiled for RISC-V, and there are known bugs and performance issues with WebM video playback in Godot. If you run into problems, try using the Ogg Theora format instead: [VideoStreamTheora]
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_file">
			<return type="String" />
			<description>
				Returns the WebM video file handled by this [VideoStreamWebm].
			</description>
		</method>
		<method name="set_file">
			<return type="void" />
			<argument index="0" name="file" type="String" />
			<description>
				Sets the WebM video file that this [VideoStreamWebm] resource handles. The [code]file[/code] name should have the [code].webm[/code] extension.
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>