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godot 3.6%2Bds-2
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#!/usr/bin/env python

Import("env")
Import("env_modules")

env_webrtc = env_modules.Clone()
use_gdnative = env_webrtc["module_gdnative_enabled"]

if use_gdnative:  # GDNative is retained in Javascript for export compatibility
    env_webrtc.Append(CPPDEFINES=["WEBRTC_GDNATIVE_ENABLED"])
    env_webrtc.Prepend(CPPPATH=["#modules/gdnative/include/"])

if env["platform"] == "javascript":
    # Our JavaScript/C++ interface.
    env.AddJSLibraries(["library_godot_webrtc.js"])

env_webrtc.add_source_files(env.modules_sources, "*.cpp")