1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
|
/**************************************************************************/
/* register_types.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "register_types.h"
#include "core/error_macros.h"
#include "core/project_settings.h"
#include "websocket_client.h"
#include "websocket_server.h"
#ifdef JAVASCRIPT_ENABLED
#include "emscripten.h"
#include "emws_client.h"
#include "emws_peer.h"
#else
#include "wsl_client.h"
#include "wsl_server.h"
#endif
void register_websocket_types() {
#define _SET_HINT(NAME, _VAL_, _MAX_) \
GLOBAL_DEF(NAME, _VAL_); \
ProjectSettings::get_singleton()->set_custom_property_info(NAME, PropertyInfo(Variant::INT, NAME, PROPERTY_HINT_RANGE, "2," #_MAX_ ",1,or_greater"));
// Client buffers project settings
_SET_HINT(WSC_IN_BUF, 64, 4096);
_SET_HINT(WSC_IN_PKT, 1024, 16384);
_SET_HINT(WSC_OUT_BUF, 64, 4096);
_SET_HINT(WSC_OUT_PKT, 1024, 16384);
// Server buffers project settings
_SET_HINT(WSS_IN_BUF, 64, 4096);
_SET_HINT(WSS_IN_PKT, 1024, 16384);
_SET_HINT(WSS_OUT_BUF, 64, 4096);
_SET_HINT(WSS_OUT_PKT, 1024, 16384);
#ifdef JAVASCRIPT_ENABLED
EMWSPeer::make_default();
EMWSClient::make_default();
#else
WSLPeer::make_default();
WSLClient::make_default();
WSLServer::make_default();
#endif
ClassDB::register_virtual_class<WebSocketMultiplayerPeer>();
ClassDB::register_custom_instance_class<WebSocketServer>();
ClassDB::register_custom_instance_class<WebSocketClient>();
ClassDB::register_custom_instance_class<WebSocketPeer>();
}
void unregister_websocket_types() {}
|