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/**************************************************************************/
/* javascript_tools_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#if defined(TOOLS_ENABLED) && defined(JAVASCRIPT_ENABLED)
#include "javascript_tools_editor_plugin.h"
#include "core/engine.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/project_settings.h"
#include "editor/editor_node.h"
#include <emscripten/emscripten.h>
// JavaScript functions defined in library_godot_editor_tools.js
extern "C" {
extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
}
static void _javascript_editor_init_callback() {
EditorNode::get_singleton()->add_editor_plugin(memnew(JavaScriptToolsEditorPlugin(EditorNode::get_singleton())));
}
void JavaScriptToolsEditorPlugin::initialize() {
EditorNode::add_init_callback(_javascript_editor_init_callback);
}
JavaScriptToolsEditorPlugin::JavaScriptToolsEditorPlugin(EditorNode *p_editor) {
Variant v;
add_tool_menu_item("Download Project Source", this, "_download_zip", v);
}
void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) {
if (!Engine::get_singleton() || !Engine::get_singleton()->is_editor_hint()) {
WARN_PRINT("Project download is only available in Editor mode");
return;
}
String resource_path = ProjectSettings::get_singleton()->get_resource_path();
FileAccess *src_f;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
zipFile zip = zipOpen2("/tmp/project.zip", APPEND_STATUS_CREATE, NULL, &io);
String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";
_zip_recursive(resource_path, base_path, zip);
zipClose(zip, NULL);
FileAccess *f = FileAccess::open("/tmp/project.zip", FileAccess::READ);
ERR_FAIL_COND_MSG(!f, "Unable to create zip file");
Vector<uint8_t> buf;
buf.resize(f->get_len());
f->get_buffer(buf.ptrw(), buf.size());
godot_js_os_download_buffer(buf.ptr(), buf.size(), "project.zip", "application/zip");
}
void JavaScriptToolsEditorPlugin::_bind_methods() {
ClassDB::bind_method("_download_zip", &JavaScriptToolsEditorPlugin::_download_zip);
}
void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, zipFile p_zip) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {
WARN_PRINT("Unable to open file for zipping: " + p_path);
return;
}
Vector<uint8_t> data;
uint64_t len = f->get_len();
data.resize(len);
f->get_buffer(data.ptrw(), len);
f->close();
memdelete(f);
String path = p_path.replace_first(p_base_path, "");
zipOpenNewFileInZip(p_zip,
path.utf8().get_data(),
NULL,
NULL,
0,
NULL,
0,
NULL,
Z_DEFLATED,
Z_DEFAULT_COMPRESSION);
zipWriteInFileInZip(p_zip, data.ptr(), data.size());
zipCloseFileInZip(p_zip);
}
void JavaScriptToolsEditorPlugin::_zip_recursive(String p_path, String p_base_path, zipFile p_zip) {
DirAccess *dir = DirAccess::open(p_path);
if (!dir) {
WARN_PRINT("Unable to open dir for zipping: " + p_path);
return;
}
dir->list_dir_begin();
String cur = dir->get_next();
String project_data_dir_name = ProjectSettings::get_singleton()->get_project_data_dir_name();
while (!cur.empty()) {
String cs = p_path.plus_file(cur);
if (cur == "." || cur == ".." || cur == project_data_dir_name) {
// Skip
} else if (dir->current_is_dir()) {
String path = cs.replace_first(p_base_path, "") + "/";
zipOpenNewFileInZip(p_zip,
path.utf8().get_data(),
NULL,
NULL,
0,
NULL,
0,
NULL,
Z_DEFLATED,
Z_DEFAULT_COMPRESSION);
zipCloseFileInZip(p_zip);
_zip_recursive(cs, p_base_path, p_zip);
} else {
_zip_file(cs, p_base_path, p_zip);
}
cur = dir->get_next();
}
}
#endif
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