File: basic.gd

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# meta-description: Visual shader's node plugin template

@tool
# Having a class name is required for a custom node.
class_name VisualShaderNode_CLASS_
extends _BASE_


func _get_name() -> String:
	return "_CLASS_"


func _get_category() -> String:
	return ""


func _get_description() -> String:
	return ""


func _get_return_icon_type() -> PortType:
	return PORT_TYPE_SCALAR


func _get_input_port_count() -> int:
	return 0


func _get_input_port_name(port: int) -> String:
	return ""


func _get_input_port_type(port: int) -> PortType:
	return PORT_TYPE_SCALAR


func _get_output_port_count() -> int:
	return 1


func _get_output_port_name(port: int) -> String:
	return "result"


func _get_output_port_type(port: int) -> PortType:
	return PORT_TYPE_SCALAR


func _get_code(input_vars: Array[String], output_vars: Array[String],
		mode: Shader.Mode, type: VisualShader.Type) -> String:
	return output_vars[0] + " = 0.0;"