File: array_string_stringname_equivalent.gd

package info (click to toggle)
godot 4.4.1%2Bds-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 229,428 kB
  • sloc: cpp: 1,657,504; ansic: 186,969; xml: 153,923; cs: 36,104; java: 29,122; python: 15,230; javascript: 6,211; yacc: 4,115; pascal: 818; objc: 459; sh: 459; makefile: 109
file content (15 lines) | stat: -rw-r--r-- 389 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

var m_string_array: Array[String] = [&"abc"]
var m_stringname_array: Array[StringName] = ["abc"]

func test():
	print(m_string_array)
	print(m_stringname_array)

	# Converted to String when initialized
	var string_array: Array[String] = [&"abc"]
	print(string_array)

	# Converted to StringName when initialized
	var stringname_array: Array[StringName] = ["abc"]
	print(stringname_array)