File: call_self_get_name.gd

package info (click to toggle)
godot 4.4.1%2Bds-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 229,428 kB
  • sloc: cpp: 1,657,504; ansic: 186,969; xml: 153,923; cs: 36,104; java: 29,122; python: 15,230; javascript: 6,211; yacc: 4,115; pascal: 818; objc: 459; sh: 459; makefile: 109
file content (9 lines) | stat: -rw-r--r-- 182 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
extends Node

func test():
	set_name("TestNodeName")
	if get_name() == &"TestNodeName":
		print("Name is equal")
	else:
		print("Name is not equal")
	print(get_name() is StringName)