File: get_node_without_onready.out

package info (click to toggle)
godot 4.4.1%2Bds-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 229,428 kB
  • sloc: cpp: 1,657,504; ansic: 186,969; xml: 153,923; cs: 36,104; java: 29,122; python: 15,230; javascript: 6,211; yacc: 4,115; pascal: 818; objc: 459; sh: 459; makefile: 109
file content (11 lines) | stat: -rw-r--r-- 1,900 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
GDTEST_OK
~~ WARNING at line 5: (GET_NODE_DEFAULT_WITHOUT_ONREADY) The default value is using "$" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
~~ WARNING at line 6: (GET_NODE_DEFAULT_WITHOUT_ONREADY) The default value is using "get_node()" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
~~ WARNING at line 7: (GET_NODE_DEFAULT_WITHOUT_ONREADY) The default value is using "get_node()" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
~~ WARNING at line 8: (GET_NODE_DEFAULT_WITHOUT_ONREADY) The default value is using "get_node()" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
~~ WARNING at line 9: (GET_NODE_DEFAULT_WITHOUT_ONREADY) The default value is using "$" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
~~ WARNING at line 11: (GET_NODE_DEFAULT_WITHOUT_ONREADY) The default value is using "%" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
~~ WARNING at line 12: (GET_NODE_DEFAULT_WITHOUT_ONREADY) The default value is using "$" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
~~ WARNING at line 13: (GET_NODE_DEFAULT_WITHOUT_ONREADY) The default value is using "get_node()" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
~~ WARNING at line 14: (GET_NODE_DEFAULT_WITHOUT_ONREADY) The default value is using "%" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
warn