File: self.cfg

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godot 4.4.1%2Bds-1
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scene="res://completion/get_node/get_node.tscn"
[output]
include=[
    ; Node
    {"display": "add_child(…)"},
    {"display": "owner"},
    {"display": "child_entered_tree"},

    ; GDScript: class_a.notest.gd
    {"display": "property_of_a"},
    {"display": "func_of_a()"},
    {"display": "signal_of_a"},

    ; GDScript: self.gd
    {"display": "test_signal_1"},
    {"display": "test_signal_2"},
    {"display": "test_var_1"},
    {"display": "test_var_2"},
    {"display": "test_func_1(…)"},
    {"display": "test_func_2(…)"},
]