File: array_string_stringname_equivalent.out

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godot 4.4.1%2Bds-1
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GDTEST_OK
StringName in Array: true
String in Array: true
Arrays not equal: true
Array[String] insert converted: true
Array[StringName] insert converted: true
StringName in Array[String]: true
String in Array[StringName]: true
StringName in PackedStringArray: true
StringName finds String in Array: 0
String finds StringName in Array: 0