File: SCsub

package info (click to toggle)
godot 4.4.1%2Bds-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 229,428 kB
  • sloc: cpp: 1,657,504; ansic: 186,969; xml: 153,923; cs: 36,104; java: 29,122; python: 15,230; javascript: 6,211; yacc: 4,115; pascal: 818; objc: 459; sh: 459; makefile: 109
file content (46 lines) | stat: -rw-r--r-- 1,146 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
#!/usr/bin/env python
from misc.utility.scons_hints import *

Import("env")
Import("env_modules")

env_meshoptimizer = env_modules.Clone()

# Thirdparty source files

thirdparty_obj = []

thirdparty_dir = "#thirdparty/meshoptimizer/"
thirdparty_sources = [
    "allocator.cpp",
    "clusterizer.cpp",
    "indexcodec.cpp",
    "indexgenerator.cpp",
    "overdrawanalyzer.cpp",
    "overdrawoptimizer.cpp",
    "simplifier.cpp",
    "spatialorder.cpp",
    "stripifier.cpp",
    "vcacheanalyzer.cpp",
    "vcacheoptimizer.cpp",
    "vertexcodec.cpp",
    "vertexfilter.cpp",
    "vfetchanalyzer.cpp",
    "vfetchoptimizer.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

env_thirdparty = env_meshoptimizer.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj

# Godot source files

module_obj = []

env_meshoptimizer.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj

# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)