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// Gradle build config for Godot Engine's Android port.
//
// Do not remove/modify comments ending with BEGIN/END, they are used to inject
// addon-specific configuration.
buildscript {
apply from: 'config.gradle'
repositories {
google()
mavenCentral()
gradlePluginPortal()
maven { url "https://plugins.gradle.org/m2/" }
//CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN
//CHUNK_BUILDSCRIPT_REPOSITORIES_END
}
dependencies {
classpath "com.android.tools.build:gradle:$versions.androidGradlePlugin"
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion"
//CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN
//CHUNK_BUILDSCRIPT_DEPENDENCIES_END
}
}
plugins {
id 'com.android.application'
id 'org.jetbrains.kotlin.android'
}
apply from: 'config.gradle'
allprojects {
repositories {
google()
mavenCentral()
gradlePluginPortal()
maven { url "https://plugins.gradle.org/m2/" }
//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN
//CHUNK_ALLPROJECTS_REPOSITORIES_END
// Godot user plugins custom maven repos
String[] mavenRepos = getGodotPluginsMavenRepos()
if (mavenRepos != null && mavenRepos.size() > 0) {
for (String repoUrl : mavenRepos) {
maven {
url repoUrl
}
}
}
}
}
configurations {
// Initializes a placeholder for the devImplementation dependency configuration.
devImplementation {}
}
dependencies {
implementation "androidx.fragment:fragment:$versions.fragmentVersion"
if (rootProject.findProject(":lib")) {
implementation project(":lib")
} else if (rootProject.findProject(":godot:lib")) {
implementation project(":godot:lib")
} else {
// Custom build mode. In this scenario this project is the only one around and the Godot
// library is available through the pre-generated godot-lib.*.aar android archive files.
debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar'])
releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar'])
}
// Godot user plugins remote dependencies
String[] remoteDeps = getGodotPluginsRemoteBinaries()
if (remoteDeps != null && remoteDeps.size() > 0) {
for (String dep : remoteDeps) {
implementation dep
}
}
// Godot user plugins local dependencies
String[] pluginsBinaries = getGodotPluginsLocalBinaries()
if (pluginsBinaries != null && pluginsBinaries.size() > 0) {
implementation files(pluginsBinaries)
}
//CHUNK_DEPENDENCIES_BEGIN
//CHUNK_DEPENDENCIES_END
}
android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
ndkVersion versions.ndkVersion
compileOptions {
sourceCompatibility versions.javaVersion
targetCompatibility versions.javaVersion
}
kotlinOptions {
jvmTarget = versions.javaVersion
}
assetPacks = [":assetPacks:installTime"]
namespace = 'com.godot.game'
defaultConfig {
// The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
aaptOptions {
ignoreAssetsPattern "!.svn:!.git:!.gitignore:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~"
}
ndk {
String[] export_abi_list = getExportEnabledABIs()
abiFilters export_abi_list
}
manifestPlaceholders = [godotEditorVersion: getGodotEditorVersion()]
// Feel free to modify the application id to your own.
applicationId getExportPackageName()
versionCode getExportVersionCode()
versionName getExportVersionName()
minSdkVersion getExportMinSdkVersion()
targetSdkVersion getExportTargetSdkVersion()
missingDimensionStrategy 'products', 'template'
//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN
//CHUNK_ANDROID_DEFAULTCONFIG_END
}
lintOptions {
abortOnError false
disable 'MissingTranslation', 'UnusedResources'
}
ndkVersion versions.ndkVersion
packagingOptions {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
// 'doNotStrip' is enabled for development within Android Studio
if (shouldNotStrip()) {
doNotStrip '**/*.so'
}
}
signingConfigs {
debug {
if (hasCustomDebugKeystore()) {
storeFile new File(getDebugKeystoreFile())
storePassword getDebugKeystorePassword()
keyAlias getDebugKeyAlias()
keyPassword getDebugKeystorePassword()
}
}
release {
File keystoreFile = new File(getReleaseKeystoreFile())
if (keystoreFile.isFile()) {
storeFile keystoreFile
storePassword getReleaseKeystorePassword()
keyAlias getReleaseKeyAlias()
keyPassword getReleaseKeystorePassword()
}
}
}
buildTypes {
debug {
// Signing and zip-aligning are skipped for prebuilt builds, but
// performed for custom builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.debug
} else {
signingConfig null
}
}
dev {
initWith debug
// Signing and zip-aligning are skipped for prebuilt builds, but
// performed for custom builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.debug
} else {
signingConfig null
}
}
release {
// Signing and zip-aligning are skipped for prebuilt builds, but
// performed for custom builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.release
} else {
signingConfig null
}
}
}
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = [
'src'
//DIR_SRC_BEGIN
//DIR_SRC_END
]
res.srcDirs = [
'res'
//DIR_RES_BEGIN
//DIR_RES_END
]
aidl.srcDirs = [
'aidl'
//DIR_AIDL_BEGIN
//DIR_AIDL_END
]
assets.srcDirs = [
'assets'
//DIR_ASSETS_BEGIN
//DIR_ASSETS_END
]
}
debug.jniLibs.srcDirs = [
'libs/debug'
//DIR_JNI_DEBUG_BEGIN
//DIR_JNI_DEBUG_END
]
dev.jniLibs.srcDirs = [
'libs/dev'
//DIR_JNI_DEV_BEGIN
//DIR_JNI_DEV_END
]
release.jniLibs.srcDirs = [
'libs/release'
//DIR_JNI_RELEASE_BEGIN
//DIR_JNI_RELEASE_END
]
}
applicationVariants.all { variant ->
variant.outputs.all { output ->
output.outputFileName = "android_${variant.name}.apk"
}
}
}
task copyAndRenameDebugApk(type: Copy) {
from "$buildDir/outputs/apk/debug/android_debug.apk"
into getExportPath()
rename "android_debug.apk", getExportFilename()
}
task copyAndRenameDevApk(type: Copy) {
from "$buildDir/outputs/apk/dev/android_dev.apk"
into getExportPath()
rename "android_dev.apk", getExportFilename()
}
task copyAndRenameReleaseApk(type: Copy) {
from "$buildDir/outputs/apk/release/android_release.apk"
into getExportPath()
rename "android_release.apk", getExportFilename()
}
task copyAndRenameDebugAab(type: Copy) {
from "$buildDir/outputs/bundle/debug/build-debug.aab"
into getExportPath()
rename "build-debug.aab", getExportFilename()
}
task copyAndRenameDevAab(type: Copy) {
from "$buildDir/outputs/bundle/dev/build-dev.aab"
into getExportPath()
rename "build-dev.aab", getExportFilename()
}
task copyAndRenameReleaseAab(type: Copy) {
from "$buildDir/outputs/bundle/release/build-release.aab"
into getExportPath()
rename "build-release.aab", getExportFilename()
}
/**
* Used to validate the version of the Java SDK used for the Godot gradle builds.
*/
task validateJavaVersion {
if (JavaVersion.current() != versions.javaVersion) {
throw new GradleException("Invalid Java version ${JavaVersion.current()}. Version ${versions.javaVersion} is the required Java version for Godot gradle builds.")
}
}
/*
When they're scheduled to run, the copy*AARToAppModule tasks generate dependencies for the 'app'
module, so we're ensuring the ':app:preBuild' task is set to run after those tasks.
*/
if (rootProject.tasks.findByPath("copyDebugAARToAppModule") != null) {
preBuild.mustRunAfter(rootProject.tasks.named("copyDebugAARToAppModule"))
}
if (rootProject.tasks.findByPath("copyDevAARToAppModule") != null) {
preBuild.mustRunAfter(rootProject.tasks.named("copyDevAARToAppModule"))
}
if (rootProject.tasks.findByPath("copyReleaseAARToAppModule") != null) {
preBuild.mustRunAfter(rootProject.tasks.named("copyReleaseAARToAppModule"))
}
//CHUNK_GLOBAL_BEGIN
//CHUNK_GLOBAL_END
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