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plugins {
id 'io.github.gradle-nexus.publish-plugin'
}
apply from: 'app/config.gradle'
apply from: 'scripts/publish-root.gradle'
ext {
PUBLISH_VERSION = getGodotPublishVersion()
}
group = ossrhGroupId
version = PUBLISH_VERSION
allprojects {
repositories {
google()
mavenCentral()
gradlePluginPortal()
maven { url "https://plugins.gradle.org/m2/" }
}
}
ext {
supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
supportedFlavors = ["editor", "template"]
supportedTargetsMapByFlavors = [
"editor": [release: "release_debug", dev: "debug", debug: "release_debug"],
"template": [release: "release", dev: "debug", debug: "release_debug"]
]
// Used by gradle to specify which architecture to build for by default when running
// `./gradlew build` (this command is usually used by Android Studio).
// If building manually on the command line, it's recommended to use the
// `./gradlew generateGodotTemplates` build command instead after running the `scons` command(s).
// The {selectedAbis} values must be from the {supportedAbis} values.
selectedAbis = ["arm64v8"]
}
def rootDir = "../../.."
def binDir = "$rootDir/bin/"
def androidEditorBuildsDir = "$binDir/android_editor_builds/"
def getSconsTaskName(String flavor, String buildType, String abi) {
return "compileGodotNativeLibs" + flavor.capitalize() + buildType.capitalize() + abi.capitalize()
}
/**
* Copy the generated 'android_debug.apk' binary template into the Godot bin directory.
* Depends on the app build task to ensure the binary is generated prior to copying.
*/
task copyDebugBinaryToBin(type: Copy) {
dependsOn ':app:assembleDebug'
from('app/build/outputs/apk/debug')
into(binDir)
include('android_debug.apk')
}
/**
* Copy the generated 'android_dev.apk' binary template into the Godot bin directory.
* Depends on the app build task to ensure the binary is generated prior to copying.
*/
task copyDevBinaryToBin(type: Copy) {
dependsOn ':app:assembleDev'
from('app/build/outputs/apk/dev')
into(binDir)
include('android_dev.apk')
}
/**
* Copy the generated 'android_release.apk' binary template into the Godot bin directory.
* Depends on the app build task to ensure the binary is generated prior to copying.
*/
task copyReleaseBinaryToBin(type: Copy) {
dependsOn ':app:assembleRelease'
from('app/build/outputs/apk/release')
into(binDir)
include('android_release.apk')
}
/**
* Copy the Godot android library archive debug file into the app module debug libs directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDebugAARToAppModule(type: Copy) {
dependsOn ':lib:assembleTemplateDebug'
from('lib/build/outputs/aar')
into('app/libs/debug')
include('godot-lib.debug.aar')
}
/**
* Copy the Godot android library archive debug file into the root bin directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDebugAARToBin(type: Copy) {
dependsOn ':lib:assembleTemplateDebug'
from('lib/build/outputs/aar')
into(binDir)
include('godot-lib.debug.aar')
}
/**
* Copy the Godot android library archive dev file into the app module dev libs directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDevAARToAppModule(type: Copy) {
dependsOn ':lib:assembleTemplateDev'
from('lib/build/outputs/aar')
into('app/libs/dev')
include('godot-lib.dev.aar')
}
/**
* Copy the Godot android library archive dev file into the root bin directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDevAARToBin(type: Copy) {
dependsOn ':lib:assembleTemplateDev'
from('lib/build/outputs/aar')
into(binDir)
include('godot-lib.dev.aar')
}
/**
* Copy the Godot android library archive release file into the app module release libs directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyReleaseAARToAppModule(type: Copy) {
dependsOn ':lib:assembleTemplateRelease'
from('lib/build/outputs/aar')
into('app/libs/release')
include('godot-lib.release.aar')
}
/**
* Copy the Godot android library archive release file into the root bin directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyReleaseAARToBin(type: Copy) {
dependsOn ':lib:assembleTemplateRelease'
from('lib/build/outputs/aar')
into(binDir)
include('godot-lib.release.aar')
}
/**
* Generate Godot custom build template by zipping the source files from the app directory, as well
* as the AAR files generated by 'copyDebugAAR', 'copyDevAAR' and 'copyReleaseAAR'.
* The zip file also includes some gradle tools to allow building of the custom build.
*/
task zipCustomBuild(type: Zip) {
onlyIf { generateGodotTemplates.state.executed || generateDevTemplate.state.executed }
doFirst {
logger.lifecycle("Generating Godot custom build template")
}
from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradlew', 'gradlew.bat', 'gradle/**']))
include '**/*'
archiveFileName = 'android_source.zip'
destinationDirectory = file(binDir)
}
/**
* Returns true if the scons build tasks responsible for generating the Godot native shared
* libraries should be excluded.
*/
def excludeSconsBuildTasks() {
return !isAndroidStudio() && !project.hasProperty("generateNativeLibs")
}
/**
* Generates the list of build tasks that should be excluded from the build process.\
*/
def templateExcludedBuildTask() {
// We exclude these gradle tasks so we can run the scons command manually.
def excludedTasks = []
if (excludeSconsBuildTasks()) {
logger.lifecycle("Excluding Android studio build tasks")
for (String flavor : supportedFlavors) {
for (String buildType : supportedTargetsMapByFlavors[flavor].keySet()) {
for (String abi : selectedAbis) {
excludedTasks += ":lib:" + getSconsTaskName(flavor, buildType, abi)
}
}
}
}
return excludedTasks
}
/**
* Generates the build tasks for the given flavor
* @param flavor Must be one of the supported flavors ('template' / 'editor')
*/
def generateBuildTasks(String flavor = "template") {
if (!supportedFlavors.contains(flavor)) {
throw new GradleException("Invalid build flavor: $flavor")
}
def tasks = []
// Only build the apks and aar files for which we have native shared libraries unless we intend
// to run the scons build tasks.
boolean excludeSconsBuildTasks = excludeSconsBuildTasks()
boolean isTemplate = flavor == "template"
String libsDir = isTemplate ? "lib/libs/" : "lib/libs/tools/"
for (String target : supportedTargetsMapByFlavors[flavor].keySet()) {
File targetLibs = new File(libsDir + target)
if (!excludeSconsBuildTasks || (targetLibs != null
&& targetLibs.isDirectory()
&& targetLibs.listFiles() != null
&& targetLibs.listFiles().length > 0)) {
String capitalizedTarget = target.capitalize()
if (isTemplate) {
// Copy the generated aar library files to the build directory.
tasks += "copy${capitalizedTarget}AARToAppModule"
// Copy the generated aar library files to the bin directory.
tasks += "copy${capitalizedTarget}AARToBin"
// Copy the prebuilt binary templates to the bin directory.
tasks += "copy${capitalizedTarget}BinaryToBin"
} else {
// Copy the generated editor apk to the bin directory.
tasks += "copyEditor${capitalizedTarget}ApkToBin"
// Copy the generated editor aab to the bin directory.
tasks += "copyEditor${capitalizedTarget}AabToBin"
}
} else {
logger.lifecycle("No native shared libs for target $target. Skipping build.")
}
}
return tasks
}
def isAndroidStudio() {
def sysProps = System.getProperties()
return sysProps != null && sysProps['idea.platform.prefix'] != null
}
task copyEditorReleaseApkToBin(type: Copy) {
dependsOn ':editor:assembleRelease'
from('editor/build/outputs/apk/release')
into(androidEditorBuildsDir)
include('android_editor-release*.apk')
}
task copyEditorReleaseAabToBin(type: Copy) {
dependsOn ':editor:bundleRelease'
from('editor/build/outputs/bundle/release')
into(androidEditorBuildsDir)
include('android_editor-release*.aab')
}
task copyEditorDebugApkToBin(type: Copy) {
dependsOn ':editor:assembleDebug'
from('editor/build/outputs/apk/debug')
into(androidEditorBuildsDir)
include('android_editor-debug.apk')
}
task copyEditorDebugAabToBin(type: Copy) {
dependsOn ':editor:bundleDebug'
from('editor/build/outputs/bundle/debug')
into(androidEditorBuildsDir)
include('android_editor-debug.aab')
}
task copyEditorDevApkToBin(type: Copy) {
dependsOn ':editor:assembleDev'
from('editor/build/outputs/apk/dev')
into(androidEditorBuildsDir)
include('android_editor-dev.apk')
}
task copyEditorDevAabToBin(type: Copy) {
dependsOn ':editor:bundleDev'
from('editor/build/outputs/bundle/dev')
into(androidEditorBuildsDir)
include('android_editor-dev.aab')
}
/**
* Generate the Godot Editor Android apk.
*
* Note: Unless the 'generateNativeLibs` argument is specified, the Godot 'tools' shared libraries
* must have been generated (via scons) prior to running this gradle task.
* The task will only build the apk(s) for which the shared libraries is available.
*/
task generateGodotEditor {
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
dependsOn = generateBuildTasks("editor")
}
/**
* Master task used to coordinate the tasks defined above to generate the set of Godot templates.
*/
task generateGodotTemplates {
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
dependsOn = generateBuildTasks("template")
finalizedBy 'zipCustomBuild'
}
/**
* Generates the same output as generateGodotTemplates but with dev symbols
*/
task generateDevTemplate {
// add parameter to set symbols to true
gradle.startParameter.projectProperties += [doNotStrip: "true"]
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
dependsOn = generateBuildTasks("template")
finalizedBy 'zipCustomBuild'
}
task clean(type: Delete) {
dependsOn 'cleanGodotEditor'
dependsOn 'cleanGodotTemplates'
}
/**
* Clean the generated editor artifacts.
*/
task cleanGodotEditor(type: Delete) {
// Delete the generated native tools libs
delete("lib/libs/tools")
// Delete the library generated AAR files
delete("lib/build/outputs/aar")
// Delete the generated binary apks
delete("editor/build/outputs/apk")
// Delete the generated aab binaries
delete("editor/build/outputs/bundle")
// Delete the Godot editor apks & aabs in the Godot bin directory
delete(androidEditorBuildsDir)
}
/**
* Clean the generated template artifacts.
*/
task cleanGodotTemplates(type: Delete) {
// Delete the generated native libs
delete("lib/libs")
// Delete the library generated AAR files
delete("lib/build/outputs/aar")
// Delete the app libs directory contents
delete("app/libs")
// Delete the generated binary apks
delete("app/build/outputs/apk")
// Delete the Godot templates in the Godot bin directory
delete("$binDir/android_debug.apk")
delete("$binDir/android_dev.apk")
delete("$binDir/android_release.apk")
delete("$binDir/android_source.zip")
delete("$binDir/godot-lib.debug.aar")
delete("$binDir/godot-lib.dev.aar")
delete("$binDir/godot-lib.release.aar")
}
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