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/********************************************************************************
* *
* B M P I c o n O b j e c t *
* *
*********************************************************************************
* Copyright (C) 1997,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#ifndef FXBMPICON_H
#define FXBMPICON_H
#ifndef FXICON_H
#include "FXIcon.h"
#endif
namespace FX {
/**
* The BMP Icon class is a convenience class for working with icons in the
* Microsoft Bitmap (.bmp) graphics file format. This makes it possible to
* use resources created with Windows development tools inside FOX without
* need for graphics file format translators. The bitmap loaded handles
* 1, 4, and 8 bit paletted bitmaps, 16 and 24 bit RGB bitmaps, and
* 32 bit RGBA bitmaps.
*/
class FXAPI FXBMPIcon : public FXIcon {
FXDECLARE(FXBMPIcon)
protected:
FXBMPIcon(){}
private:
FXBMPIcon(const FXBMPIcon&);
FXBMPIcon &operator=(const FXBMPIcon&);
public:
static const FXchar fileExt[];
static const FXchar mimeType[];
public:
/// Construct icon from memory stream formatted in Microsoft BMP format
FXBMPIcon(FXApp* a,const FXuchar *pix=nullptr,FXColor clr=FXRGB(192,192,192),FXuint opts=0,FXint w=1,FXint h=1);
/// Save pixels into stream in Microsoft bitmap format
virtual FXbool savePixels(FXStream& store) const;
/// Load pixels from stream in Microsoft bitmap format
virtual FXbool loadPixels(FXStream& store);
/// Destroy icon
virtual ~FXBMPIcon();
};
#ifndef FXLOADBMP
#define FXLOADBMP
/**
* Check if stream contains a bitmap, return true if so.
*/
extern FXAPI FXbool fxcheckBMP(FXStream& store);
/**
* Load an BMP (Microsoft Bitmap) file from a stream.
* Upon successful return, the pixel array and size are returned.
* If an error occurred, the pixel array is set to NULL.
*/
extern FXAPI FXbool fxloadBMP(FXStream& store,FXColor*& data,FXint& width,FXint& height);
/**
* Save an BMP (Microsoft Bitmap) file to a stream.
*/
extern FXAPI FXbool fxsaveBMP(FXStream& store,const FXColor *data,FXint width,FXint height);
/**
* Load DIB (Device Independent Bitmap) file from stream.
* Upon successful return, the pixel array and size are returned.
* If an error occurred, the pixel array is set to NULL.
*/
extern FXAPI FXbool fxloadDIB(FXStream& store,FXColor*& data,FXint& width,FXint& height);
/**
* Save an DIB (Device Independent Bitmap) file to a stream.
*/
extern FXAPI FXbool fxsaveDIB(FXStream& store,const FXColor *data,FXint width,FXint height);
#endif
}
#endif
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