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/********************************************************************************
* *
* B Z F i l e S t r e a m C l a s s e s *
* *
*********************************************************************************
* Copyright (C) 1999,2022 by Lyle Johnson. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#ifdef HAVE_BZ2LIB_H
#ifndef FXBZFILESTREAM_H
#define FXBZFILESTREAM_H
#ifndef FXFILESTREAM_H
#include "FXFileStream.h"
#endif
namespace FX {
struct BZBlock;
/// BZIP2 compressed file stream
class FXAPI FXBZFileStream : public FXFileStream {
private:
BZBlock *bz;
int ac;
protected:
virtual FXuval writeBuffer(FXuval count);
virtual FXuval readBuffer(FXuval count);
private:
FXBZFileStream(const FXBZFileStream&);
FXBZFileStream& operator=(const FXBZFileStream&);
public:
/// Create BZIP2 file stream
FXBZFileStream(const FXObject* cont=nullptr);
/// Create and open BZIP2 file stream
FXBZFileStream(const FXString& filename,FXStreamDirection save_or_load=FXStreamLoad,FXuval size=8192UL);
/// Open file stream
FXbool open(const FXString& filename,FXStreamDirection save_or_load=FXStreamLoad,FXuval size=8192UL);
/// Flush buffer
virtual FXbool flush();
/// Close file stream
virtual FXbool close();
/// Get position
FXlong position() const { return FXStream::position(); }
/// Move to position
virtual FXbool position(FXlong,FXWhence){ return false; }
/// Save single items to stream
FXBZFileStream& operator<<(const FXuchar& v){ FXStream::operator<<(v); return *this; }
FXBZFileStream& operator<<(const FXchar& v){ FXStream::operator<<(v); return *this; }
FXBZFileStream& operator<<(const FXbool& v){ FXStream::operator<<(v); return *this; }
FXBZFileStream& operator<<(const FXushort& v){ FXStream::operator<<(v); return *this; }
FXBZFileStream& operator<<(const FXshort& v){ FXStream::operator<<(v); return *this; }
FXBZFileStream& operator<<(const FXuint& v){ FXStream::operator<<(v); return *this; }
FXBZFileStream& operator<<(const FXint& v){ FXStream::operator<<(v); return *this; }
FXBZFileStream& operator<<(const FXfloat& v){ FXStream::operator<<(v); return *this; }
FXBZFileStream& operator<<(const FXdouble& v){ FXStream::operator<<(v); return *this; }
FXBZFileStream& operator<<(const FXlong& v){ FXStream::operator<<(v); return *this; }
FXBZFileStream& operator<<(const FXulong& v){ FXStream::operator<<(v); return *this; }
/// Save arrays of items to stream
FXBZFileStream& save(const FXuchar* p,FXuval n){ FXStream::save(p,n); return *this; }
FXBZFileStream& save(const FXchar* p,FXuval n){ FXStream::save(p,n); return *this; }
FXBZFileStream& save(const FXbool* p,FXuval n){ FXStream::save(p,n); return *this; }
FXBZFileStream& save(const FXushort* p,FXuval n){ FXStream::save(p,n); return *this; }
FXBZFileStream& save(const FXshort* p,FXuval n){ FXStream::save(p,n); return *this; }
FXBZFileStream& save(const FXuint* p,FXuval n){ FXStream::save(p,n); return *this; }
FXBZFileStream& save(const FXint* p,FXuval n){ FXStream::save(p,n); return *this; }
FXBZFileStream& save(const FXfloat* p,FXuval n){ FXStream::save(p,n); return *this; }
FXBZFileStream& save(const FXdouble* p,FXuval n){ FXStream::save(p,n); return *this; }
FXBZFileStream& save(const FXlong* p,FXuval n){ FXStream::save(p,n); return *this; }
FXBZFileStream& save(const FXulong* p,FXuval n){ FXStream::save(p,n); return *this; }
/// Load single items from stream
FXBZFileStream& operator>>(FXuchar& v){ FXStream::operator>>(v); return *this; }
FXBZFileStream& operator>>(FXchar& v){ FXStream::operator>>(v); return *this; }
FXBZFileStream& operator>>(FXbool& v){ FXStream::operator>>(v); return *this; }
FXBZFileStream& operator>>(FXushort& v){ FXStream::operator>>(v); return *this; }
FXBZFileStream& operator>>(FXshort& v){ FXStream::operator>>(v); return *this; }
FXBZFileStream& operator>>(FXuint& v){ FXStream::operator>>(v); return *this; }
FXBZFileStream& operator>>(FXint& v){ FXStream::operator>>(v); return *this; }
FXBZFileStream& operator>>(FXfloat& v){ FXStream::operator>>(v); return *this; }
FXBZFileStream& operator>>(FXdouble& v){ FXStream::operator>>(v); return *this; }
FXBZFileStream& operator>>(FXlong& v){ FXStream::operator>>(v); return *this; }
FXBZFileStream& operator>>(FXulong& v){ FXStream::operator>>(v); return *this; }
/// Load arrays of items from stream
FXBZFileStream& load(FXuchar* p,FXuval n){ FXStream::load(p,n); return *this; }
FXBZFileStream& load(FXchar* p,FXuval n){ FXStream::load(p,n); return *this; }
FXBZFileStream& load(FXbool* p,FXuval n){ FXStream::load(p,n); return *this; }
FXBZFileStream& load(FXushort* p,FXuval n){ FXStream::load(p,n); return *this; }
FXBZFileStream& load(FXshort* p,FXuval n){ FXStream::load(p,n); return *this; }
FXBZFileStream& load(FXuint* p,FXuval n){ FXStream::load(p,n); return *this; }
FXBZFileStream& load(FXint* p,FXuval n){ FXStream::load(p,n); return *this; }
FXBZFileStream& load(FXfloat* p,FXuval n){ FXStream::load(p,n); return *this; }
FXBZFileStream& load(FXdouble* p,FXuval n){ FXStream::load(p,n); return *this; }
FXBZFileStream& load(FXlong* p,FXuval n){ FXStream::load(p,n); return *this; }
FXBZFileStream& load(FXulong* p,FXuval n){ FXStream::load(p,n); return *this; }
/// Save object
FXBZFileStream& saveObject(const FXObject* v){ FXStream::saveObject(v); return *this; }
/// Load object
FXBZFileStream& loadObject(FXObject*& v){ FXStream::loadObject(v); return *this; }
/// Load object
template<class TYPE>
FXBZFileStream& operator>>(TYPE*& obj){ loadObject(reinterpret_cast<FXObject*&>(obj)); return *this; }
/// Save object
template<class TYPE>
FXBZFileStream& operator<<(const TYPE* obj){ saveObject(static_cast<const FXObject*>(obj)); return *this; }
/// Clean up
virtual ~FXBZFileStream();
};
}
#endif
#endif
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