File: FXBitmapFrame.h

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/********************************************************************************
*                                                                               *
*                       B i t m a p   F r a m e   W i d g e t                   *
*                                                                               *
*********************************************************************************
* Copyright (C) 2001,2022 by H. J. Daniel III. All Rights Reserved.             *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify          *
* it under the terms of the GNU Lesser General Public License as published by   *
* the Free Software Foundation; either version 3 of the License, or             *
* (at your option) any later version.                                           *
*                                                                               *
* This library is distributed in the hope that it will be useful,               *
* but WITHOUT ANY WARRANTY; without even the implied warranty of                *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                 *
* GNU Lesser General Public License for more details.                           *
*                                                                               *
* You should have received a copy of the GNU Lesser General Public License      *
* along with this program.  If not, see <http://www.gnu.org/licenses/>          *
********************************************************************************/
#ifndef FXBITMAPFRAME_H
#define FXBITMAPFRAME_H

#ifndef FXFRAME_H
#include "FXFrame.h"
#endif

namespace FX {


/**
* The bitmap frame is a simple frame widget displaying an monochrome bitmap
* image; the bitmap is not owned by the bitmap frame so it must be explicitly
* deleted elsewhere.
*/
class FXAPI FXBitmapFrame : public FXFrame {
  FXDECLARE(FXBitmapFrame)
protected:
  FXBitmap *bitmap;     // The bitmap being displayed
  FXColor   onColor;    // Color for on pixels
  FXColor   offColor;   // Color for off pixels
protected:
  FXBitmapFrame();
private:
  FXBitmapFrame(const FXBitmapFrame&);
  FXBitmapFrame &operator=(const FXBitmapFrame&);
public:
  long onPaint(FXObject*,FXSelector,void* ptr);
public:

  /// Construct image frame and pass it an image
  FXBitmapFrame(FXComposite* p,FXBitmap *bmp,FXuint opts=FRAME_SUNKEN|FRAME_THICK,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=0,FXint pr=0,FXint pt=0,FXint pb=0);

  /// Create window
  virtual void create();

  /// Get default width
  virtual FXint getDefaultWidth();

  /// Get default height
  virtual FXint getDefaultHeight();

  /// Change the image being displayed
  void setBitmap(FXBitmap* bmp);

  /// Return the current image
  FXBitmap* getBitmap() const { return bitmap; }

  /// Set on color
  void setOnColor(FXColor clr);

  /// Get on color
  FXColor getOnColor() const { return onColor; }

  /// Set off color
  void setOffColor(FXColor clr);

  /// Get off color
  FXColor getOffColor() const { return offColor; }

  /// Set the current justification mode.
  void setJustify(FXuint mode);

  /// Get the current justification mode.
  FXuint getJustify() const;

  /// Save to stream
  virtual void save(FXStream& store) const;

  /// Load from stream
  virtual void load(FXStream& store);

  /// Destroy the widget, but do not destroy the image
  virtual ~FXBitmapFrame();
  };

}


#endif