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/********************************************************************************
* *
* C o l o r D i a l o g *
* *
*********************************************************************************
* Copyright (C) 1998,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#ifndef FXCOLORDIALOG_H
#define FXCOLORDIALOG_H
#ifndef FXDIALOGBOX_H
#include "FXDialogBox.h"
#endif
namespace FX {
class FXColorSelector;
/**
* The Color dialog is a standard dialog panel used to edit colors.
* Colors can be edited via RGB (Red, Green, Blue additive color model),
* via HSV (Hue, Saturation, Value color modal), via CMY (Cyan, Magenta,
* Yellow subtractive color model), or by name.
* Commonly used colors can be dragged into a number of small color wells
* to be used repeatedly; colors dropped into the small color wells are
* automatically saved into the registry for future use.
*/
class FXAPI FXColorDialog : public FXDialogBox {
FXDECLARE(FXColorDialog)
protected:
FXColorSelector *colorbox;
protected:
static const FXchar sectionName[];
protected:
FXColorDialog(){}
void readRegistry();
void writeRegistry();
private:
FXColorDialog(const FXColorDialog&);
FXColorDialog &operator=(const FXColorDialog&);
public:
long onChgColor(FXObject*,FXSelector,void*);
long onCmdColor(FXObject*,FXSelector,void*);
long onCmdSetIntValue(FXObject*,FXSelector,void*);
long onCmdGetIntValue(FXObject*,FXSelector,void*);
public:
enum {
ID_COLORSELECTOR=FXDialogBox::ID_LAST,
ID_LAST
};
public:
/// Construct color dialog
FXColorDialog(FXWindow* owner,const FXString& name,FXuint opts=0,FXint x=0,FXint y=0,FXint w=0,FXint h=0);
/// Construct free-floating color dialog box
FXColorDialog(FXApp* a,const FXString& name,FXuint opts=0,FXint x=0,FXint y=0,FXint w=0,FXint h=0);
/// Create server-side resources
virtual void create();
/// Destroy server-side resources
virtual void destroy();
/// Set the color
void setRGBA(FXColor clr);
/// Get the color
FXColor getRGBA() const;
/// Change active panel
void setActivePanel(FXint pnl=COLORTAB_COLOR_RING);
/// Return active panel
FXint getActivePanel() const;
/// Change well color
void setWellColor(FXint w,FXColor clr);
/// Return well color
FXColor getWellColor(FXint w) const;
/// Change opaque only mode
void setOpaqueOnly(FXbool forceopaque);
/// Return true if only opaque colors allowed
FXbool isOpaqueOnly() const;
/// Save dialog to a stream
virtual void save(FXStream& store) const;
/// Load dialog from a stream
virtual void load(FXStream& store);
/// Destructor
virtual ~FXColorDialog();
};
}
#endif
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