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/********************************************************************************
* *
* C o m p o s e - C o n t e x t *
* *
*********************************************************************************
* Copyright (C) 2005,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#ifndef FXCOMPOSECONTEXT_H
#define FXCOMPOSECONTEXT_H
#ifndef FXID_H
#include "FXId.h"
#endif
namespace FX {
class FXApp;
class FXWindow;
class FXFont;
/**
* Compose Context manages the state of an input method
* if input method support is enabled.
*/
class FXAPI FXComposeContext : public FXId {
FXDECLARE(FXComposeContext)
protected:
FXWindow *window; // Window we belong to
FXSelector message; // Message to send it
private:
#ifndef WIN32
void* fontset;
static int editStartCallback(void*,FXComposeContext*,void*);
static void editDoneCallback(void*,FXComposeContext*,void*);
static void editDrawCallback(void*,FXComposeContext*,void*);
static void editCaretCallback(void*,FXComposeContext*,void*);
static void statusStartCallback(void*,FXComposeContext*,void*);
static void statusDoneCallback(void*,FXComposeContext*,void*);
static void statusDrawCallback(void*,FXComposeContext*,void*);
#endif
protected:
FXComposeContext();
private:
FXComposeContext(const FXComposeContext&);
FXComposeContext &operator=(const FXComposeContext&);
public:
/// Construct compose context for given window
FXComposeContext(FXApp* a,FXWindow* win=nullptr,FXSelector sel=0);
/// Create resource
virtual void create();
/// Destroy resource
virtual void destroy();
/// Focus in
void focusIn();
/// Focus out
void focusOut();
/// Set the font
void setFont(FXFont* fnt);
/// Set the spot
void setSpot(FXint x,FXint y);
/// Set the area
void setArea(FXint x,FXint y,FXint w,FXint h);
/// Translate key event
FXString translateEvent(FXRawEvent& event);
/// Destructor
virtual ~FXComposeContext();
};
}
#endif
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