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/********************************************************************************
* *
* D i r e c t o r y S e l e c t i o n D i a l o g *
* *
*********************************************************************************
* Copyright (C) 2000,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#ifndef FXDIRDIALOG_H
#define FXDIRDIALOG_H
#ifndef FXDIALOGBOX_H
#include "FXDialogBox.h"
#endif
namespace FX {
class FXFileAssociations;
class FXDirSelector;
/**
* A Directory Dialog provides a way to select a directory. In function,
* the directory selection dialog is very similar to the file dialog, except that
* the Directory Dialog displays a tree-structured view of the file system, and
* thereby makes up and down navigation through the file system significantly easier.
*/
class FXAPI FXDirDialog : public FXDialogBox {
FXDECLARE(FXDirDialog)
protected:
FXDirSelector *dirbox; // Directory selection widget
protected:
static const FXchar sectionName[];
protected:
FXDirDialog(){}
void initdialog();
private:
FXDirDialog(const FXDirDialog&);
FXDirDialog &operator=(const FXDirDialog&);
public:
/// Construct Directory Dialog box
FXDirDialog(FXWindow* owner,const FXString& name,FXuint opts=0,FXint x=0,FXint y=0,FXint w=400,FXint h=300);
/// Construct free-floating Directory Dialog box
FXDirDialog(FXApp* a,const FXString& name,FXuint opts=0,FXint x=0,FXint y=0,FXint w=400,FXint h=300);
/// Hide this window
virtual void hide();
/// Change directory
void setDirectory(const FXString& path);
/// Return directory
FXString getDirectory() const;
/// Change wildcard matching pattern
void setPattern(const FXString& ptrn);
/// Return wildcard pattern
FXString getPattern() const;
/// Return wildcard matching mode
FXuint getMatchMode() const;
/// Change wildcard matching mode (see FXPath)
void setMatchMode(FXuint mode);
/// Return true if showing files as well as directories
FXbool showFiles() const;
/// Show or hide normal files
void showFiles(FXbool showing);
/// Return true if showing hidden files
FXbool showHiddenFiles() const;
/// Show or hide hidden files
void showHiddenFiles(FXbool showing);
/// Change directory list style
void setDirBoxStyle(FXuint style);
/// Return directory list style
FXuint getDirBoxStyle() const;
/// Change file associations; delete old ones if owned
void setAssociations(FXFileAssociations* assoc,FXbool owned=false);
/// Return file associations
FXFileAssociations* getAssociations() const;
/// Open directory name
static FXString getOpenDirectory(FXWindow* owner,const FXString& caption,const FXString& path);
/// Save to stream
virtual void save(FXStream& store) const;
/// Load from stream
virtual void load(FXStream& store);
/// Destructor
virtual ~FXDirDialog();
};
}
#endif
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