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/********************************************************************************
* *
* E X E I m a g e O b j e c t *
* *
*********************************************************************************
* Copyright (C) 2014,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#ifndef FXEXEIMAGE_H
#define FXEXEIMAGE_H
#ifndef FXIMAGE_H
#include "FXImage.h"
#endif
namespace FX {
/// Bitmap from resource in Microsoft Windows executable
class FXAPI FXEXEImage : public FXImage {
FXDECLARE(FXEXEImage)
protected:
FXint rtype; // Resource type
FXint rid; // Resource id
protected:
FXEXEImage(){}
private:
FXEXEImage(const FXEXEImage&);
FXEXEImage &operator=(const FXEXEImage&);
public:
static const FXchar fileExt[];
static const FXchar mimeType[];
public:
/// Construct image from memory stream comprising Microsoft Windows executable
FXEXEImage(FXApp* a,const FXuchar *pix=nullptr,FXuint opts=0,FXint w=1,FXint h=1,FXint ri=-1,FXint rt=3);
/// Set resource group (type) to load from
void setResType(FXint rt){ rtype=rt; }
/// Get resource group (type)
FXint getResType() const { return rtype; }
/// Set resource id to load
void setResId(FXint ri){ rid=ri; }
/// Get resource id
FXint getResId() const { return rid; }
/// Save pixels into stream in Microsoft icon format
virtual FXbool savePixels(FXStream& store) const;
/// Load pixels from stream in Microsoft icon format
virtual FXbool loadPixels(FXStream& store);
/// Destroy image
virtual ~FXEXEImage();
};
#ifndef FXLOADEXE
#define FXLOADEXE
/**
* Check if stream represents a Windows executable.
*/
extern FXAPI FXbool fxcheckEXE(FXStream& store);
/**
* Pull an icon from a Microsoft Windows executable; try and load resource id under resource group type.
*/
extern FXAPI FXbool fxloadEXE(FXStream& store,FXColor*& data,FXint& width,FXint& height,FXint type,FXint id);
#endif
}
#endif
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