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/********************************************************************************
* *
* S i n g l e - P r e c i s i o n E x t e n t C l a s s *
* *
*********************************************************************************
* Copyright (C) 2004,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#ifndef FXEXTENTF_H
#define FXEXTENTF_H
namespace FX {
/// Extent
class FXAPI FXExtentf {
public:
FXVec2f lower;
FXVec2f upper;
public:
/// Default constructor; value is not initialized
FXExtentf(){}
/// Copy constructor
FXExtentf(const FXExtentf& ext):lower(ext.lower),upper(ext.upper){}
/// Initialize with a single point
FXExtentf(const FXVec2f& p):lower(p),upper(p){}
/// Initialize from corner points
FXExtentf(const FXVec2f& lo,const FXVec2f& hi):lower(lo),upper(hi){}
/// Initialize with a single point
FXExtentf(FXfloat x,FXfloat y):lower(x,y),upper(x,y){}
/// Initialize with explicit values
FXExtentf(FXfloat xl,FXfloat xh,FXfloat yl,FXfloat yh):lower(xl,yl),upper(xh,yh){}
/// Assignment
FXExtentf& operator=(const FXExtentf& ext){ lower=ext.lower; upper=ext.upper; return *this; }
/// Set value from another range
FXExtentf& set(const FXExtentf& ext){ lower=ext.lower; upper=ext.upper; return *this; }
/// Set value from single point
FXExtentf& set(const FXVec2f& p){ lower=upper=p; return *this; }
/// Set value from corner points
FXExtentf& set(const FXVec2f& lo,const FXVec2f& hi){ lower=lo; upper=hi; return *this; }
/// Set value from single point
FXExtentf& set(FXfloat x,FXfloat y){ lower.x=upper.x=x; lower.y=upper.y=y; return *this; }
/// Set value from explicit values
FXExtentf& set(FXfloat xl,FXfloat xh,FXfloat yl,FXfloat yh){ lower.set(xl,yl); upper.set(xh,yh); return *this; }
/// Indexing with 0..1
FXVec2f& operator[](FXint i){ return (&lower)[i]; }
/// Indexing with 0..1
const FXVec2f& operator[](FXint i) const { return (&lower)[i]; }
/// Comparison
FXbool operator==(const FXExtentf& ext) const { return lower==ext.lower && upper==ext.upper;}
FXbool operator!=(const FXExtentf& ext) const { return lower!=ext.lower || upper!=ext.upper;}
/// Width of box
FXfloat width() const { return upper.x-lower.x; }
/// Height of box
FXfloat height() const { return upper.y-lower.y; }
/// Area
FXfloat area() const { return width()*height(); }
/// Longest side
FXfloat longest() const;
/// Shortest side
FXfloat shortest() const;
/// Length of diagonal
FXfloat diameter() const;
/// Get radius of box
FXfloat radius() const;
/// Compute diagonal
FXVec2f diagonal() const;
/// Get center of box
FXVec2f center() const;
/// Test if empty
FXbool empty() const;
/// Test if box contains point x,y
FXbool contains(FXfloat x,FXfloat y) const;
/// Test if box contains point p
FXbool contains(const FXVec2f& p) const;
/// Test if box properly contains another box
FXbool contains(const FXExtentf& ext) const;
/// Include point
FXExtentf& include(FXfloat x,FXfloat y);
/// Include point
FXExtentf& include(const FXVec2f& v);
/// Include given range into extent
FXExtentf& include(const FXExtentf& ext);
/// Intersect box with ray u-v
FXbool intersect(const FXVec2f& u,const FXVec2f& v) const;
/// Intersect box with ray pos+lambda*dir, returning true if hit
FXbool intersect(const FXVec2f& pos,const FXVec2f& dir,FXfloat hit[]) const;
/// Get corner number 0..3
FXVec2f corner(FXint c) const { return FXVec2f((&lower)[c&1].x, (&lower)[(c>>1)&1].y); }
/// Destructor
~FXExtentf(){}
};
/// Test if bounds overlap
extern FXAPI FXbool overlap(const FXExtentf& a,const FXExtentf& b);
/// Union of two boxes
extern FXAPI FXExtentf unite(const FXExtentf& a,const FXExtentf& b);
/// Intersection of two boxes
extern FXAPI FXExtentf intersect(const FXExtentf& a,const FXExtentf& b);
/// Save object to a stream
extern FXAPI FXStream& operator<<(FXStream& store,const FXExtentf& ext);
/// Load object from a stream
extern FXAPI FXStream& operator>>(FXStream& store,FXExtentf& ext);
}
#endif
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