File: FXMenuBar.h

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/********************************************************************************
*                                                                               *
*                             M e n u B a r   W i d g e t                       *
*                                                                               *
*********************************************************************************
* Copyright (C) 1998,2022 by Jeroen van der Zijp.   All Rights Reserved.        *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify          *
* it under the terms of the GNU Lesser General Public License as published by   *
* the Free Software Foundation; either version 3 of the License, or             *
* (at your option) any later version.                                           *
*                                                                               *
* This library is distributed in the hope that it will be useful,               *
* but WITHOUT ANY WARRANTY; without even the implied warranty of                *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                 *
* GNU Lesser General Public License for more details.                           *
*                                                                               *
* You should have received a copy of the GNU Lesser General Public License      *
* along with this program.  If not, see <http://www.gnu.org/licenses/>          *
********************************************************************************/
#ifndef FXMENUBAR_H
#define FXMENUBAR_H

#ifndef FXTOOLBAR_H
#include "FXToolBar.h"
#endif

namespace FX {


/// Menu bar
class FXAPI FXMenuBar : public FXToolBar {
  FXDECLARE(FXMenuBar)
protected:
  FXMenuBar(){}
private:
  FXMenuBar(const FXMenuBar&);
  FXMenuBar &operator=(const FXMenuBar&);
public:
  long onFocusLeft(FXObject*,FXSelector,void*);
  long onFocusRight(FXObject*,FXSelector,void*);
  long onEnter(FXObject*,FXSelector,void*);
  long onLeave(FXObject*,FXSelector,void*);
  long onMotion(FXObject*,FXSelector,void*);
  long onButtonPress(FXObject*,FXSelector,void*);
  long onButtonRelease(FXObject*,FXSelector,void*);
  long onCmdUnpost(FXObject*,FXSelector,void*);
public:

  /**
  * Construct a floatable menubar
  * Normally, the menubar is docked under window p.
  * When floated, the menubar can be docked under window q, which is
  * typically an FXToolbarShell window.
  */
  FXMenuBar(FXComposite* p,FXComposite* q,FXuint opts=LAYOUT_TOP|LAYOUT_LEFT|LAYOUT_FILL_X,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=3,FXint pr=3,FXint pt=2,FXint pb=2,FXint hs=DEFAULT_SPACING,FXint vs=DEFAULT_SPACING);

  /**
  * Construct a non-floatable menubar.
  * The menubar can not be undocked.
  */
  FXMenuBar(FXComposite* p,FXuint opts,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=3,FXint pr=3,FXint pt=2,FXint pb=2,FXint hs=DEFAULT_SPACING,FXint vs=DEFAULT_SPACING);

  /// Returns true if specified coordinate (in parent's coordinate system) is in menubar
  virtual FXbool contains(FXint parentx,FXint parenty) const;
  };

}

#endif