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/********************************************************************************
* *
* M e n u C h e c k W i d g e t *
* *
*********************************************************************************
* Copyright (C) 2002,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#ifndef FXMENUCHECK_H
#define FXMENUCHECK_H
#ifndef FXMENUCOMMAND_H
#include "FXMenuCommand.h"
#endif
namespace FX {
/**
* The menu check widget is used to change a state in the
* application from a menu. Menu checks may reflect
* the state of the application by graying out, becoming hidden,
* or by a check mark.
* When activated, a menu check sends a SEL_COMMAND to its target;
* the void* argument of the message contains the new state.
*/
class FXAPI FXMenuCheck : public FXMenuCommand {
FXDECLARE(FXMenuCheck)
protected:
FXColor boxColor; // Box color
FXuchar check; // State of menu
protected:
FXMenuCheck();
private:
FXMenuCheck(const FXMenuCheck&);
FXMenuCheck &operator=(const FXMenuCheck&);
public:
long onPaint(FXObject*,FXSelector,void*);
long onButtonPress(FXObject*,FXSelector,void*);
long onButtonRelease(FXObject*,FXSelector,void*);
long onKeyPress(FXObject*,FXSelector,void*);
long onKeyRelease(FXObject*,FXSelector,void*);
long onHotKeyPress(FXObject*,FXSelector,void*);
long onHotKeyRelease(FXObject*,FXSelector,void*);
long onCheck(FXObject*,FXSelector,void*);
long onUncheck(FXObject*,FXSelector,void*);
long onUnknown(FXObject*,FXSelector,void*);
long onCmdSetValue(FXObject*,FXSelector,void*);
long onCmdSetIntValue(FXObject*,FXSelector,void*);
long onCmdGetIntValue(FXObject*,FXSelector,void*);
long onCmdAccel(FXObject*,FXSelector,void*);
public:
/// Construct a menu check
FXMenuCheck(FXComposite* p,const FXString& text,FXObject* tgt=nullptr,FXSelector sel=0,FXuint opts=0);
/// Return default width
virtual FXint getDefaultWidth();
/// Return default height
virtual FXint getDefaultHeight();
/// Set check state (true, false or maybe)
void setCheck(FXuchar s=true);
/// Get check state (true, false or maybe)
FXuchar getCheck() const { return check; }
/// Get the box background color
FXColor getBoxColor() const { return boxColor; }
/// Set the box background color
void setBoxColor(FXColor clr);
/// Save menu to a stream
virtual void save(FXStream& store) const;
/// Load menu from a stream
virtual void load(FXStream& store);
};
}
#endif
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