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/********************************************************************************
* *
* P i c k e r B u t t o n *
* *
*********************************************************************************
* Copyright (C) 2001,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#ifndef FXPICKER_H
#define FXPICKER_H
#ifndef FXBUTTON_H
#include "FXButton.h"
#endif
namespace FX {
/**
* A Picker button allows you to identify an arbitrary location on the screen.
* It generates SEL_CHANGED callbacks while the user is moving the mouse, and
* a final SEL_COMMAND when a location has been identified. The void* parameter
* in the callback is a pointer to FXPoint, the location, in root-coordinates, of
* the place where the click took place.
*/
class FXAPI FXPicker : public FXButton {
FXDECLARE(FXPicker)
protected:
FXPoint location; // Location
FXbool picked; // Clicked
protected:
FXPicker();
private:
FXPicker(const FXPicker&);
FXPicker& operator=(const FXPicker&);
public:
long onMotion(FXObject*,FXSelector,void*);
long onLeftBtnPress(FXObject*,FXSelector,void*);
long onLeftBtnRelease(FXObject*,FXSelector,void*);
long onKeyPress(FXObject*,FXSelector,void*);
long onKeyRelease(FXObject*,FXSelector,void*);
long onHotKeyPress(FXObject*,FXSelector,void*);
long onHotKeyRelease(FXObject*,FXSelector,void*);
public:
/// Construct picker button with text and icon
FXPicker(FXComposite* p,const FXString& text,FXIcon* ic=nullptr,FXObject* tgt=nullptr,FXSelector sel=0,FXuint opts=BUTTON_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_PAD,FXint pr=DEFAULT_PAD,FXint pt=DEFAULT_PAD,FXint pb=DEFAULT_PAD);
};
}
#endif
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