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/********************************************************************************
* *
* S h e l l W i n d o w W i d g e t *
* *
*********************************************************************************
* Copyright (C) 1997,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#ifndef FXSHELL_H
#define FXSHELL_H
#ifndef FXCOMPOSITE_H
#include "FXComposite.h"
#endif
namespace FX {
/**
* The Shell widget is used as the base class for top level windows, i.e.
* windows which are direct children of the root window.
*/
class FXAPI FXShell : public FXComposite {
FXDECLARE(FXShell)
protected:
FXShell(){}
FXShell(FXApp* a,FXuint opts,FXint x,FXint y,FXint w,FXint h);
FXShell(FXWindow* own,FXuint opts,FXint x,FXint y,FXint w,FXint h);
private:
FXShell(const FXShell&);
FXShell &operator=(const FXShell&);
public:
long onLayout(FXObject*,FXSelector,void*);
long onConfigure(FXObject*,FXSelector,void*);
long onKeyPress(FXObject*,FXSelector,void*);
long onKeyRelease(FXObject*,FXSelector,void*);
long onFocusNext(FXObject*,FXSelector,void*);
long onFocusPrev(FXObject*,FXSelector,void*);
public:
enum {
ID_LAYOUT=FXComposite::ID_LAST,
ID_LAST
};
public:
/// Create server-side resources
virtual void create();
/// Mark this window's layout as dirty
virtual void recalc();
/// Move the focus to this window
virtual void setFocus();
/// Remove the focus from this window
virtual void killFocus();
/// Destroy shell
virtual ~FXShell();
};
}
#endif
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