File: FXShutter.h

package info (click to toggle)
gogglesmm 1.2.5-6
  • links: PTS
  • area: main
  • in suites: forky, sid
  • size: 16,812 kB
  • sloc: cpp: 231,960; ansic: 893; xml: 222; makefile: 33
file content (200 lines) | stat: -rw-r--r-- 6,680 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
/********************************************************************************
*                                                                               *
*                 S h u t t e r   C o n t a i n e r   W i d g e t               *
*                                                                               *
*********************************************************************************
* Copyright (C) 1998,2022 by Charles W. Warren.   All Rights Reserved.          *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify          *
* it under the terms of the GNU Lesser General Public License as published by   *
* the Free Software Foundation; either version 3 of the License, or             *
* (at your option) any later version.                                           *
*                                                                               *
* This library is distributed in the hope that it will be useful,               *
* but WITHOUT ANY WARRANTY; without even the implied warranty of                *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                 *
* GNU Lesser General Public License for more details.                           *
*                                                                               *
* You should have received a copy of the GNU Lesser General Public License      *
* along with this program.  If not, see <http://www.gnu.org/licenses/>          *
********************************************************************************/
#ifndef FXSHUTTER_H
#define FXSHUTTER_H

#ifndef FXVERTICALFRAME_H
#include "FXVerticalFrame.h"
#endif

namespace FX {


class FXShutter;
class FXButton;
class FXScrollWindow;
class FXShutterItem;


/**
* A Shutter Item is a panel which is embedded inside a Shutter Widget.
* It can contain other user interface widgets which can be added under
* the content widget.  The content widget is itself embedded in a scroll
* window to allow unlimited room for all the contents.
*/
class FXAPI FXShutterItem : public FXVerticalFrame {
  FXDECLARE(FXShutterItem)
protected:
  FXButton         *button;
  FXScrollWindow   *scrollWindow;
  FXVerticalFrame  *content;
protected:
  FXShutterItem();
private:
  FXShutterItem(const FXShutterItem&);
  FXShutterItem &operator=(const FXShutterItem&);
public:
  long onFocusUp(FXObject*,FXSelector,void*);
  long onFocusDown(FXObject*,FXSelector,void*);
  long onCmdButton(FXObject*,FXSelector,void*);
public:
  enum{
    ID_SHUTTERITEM_BUTTON=FXVerticalFrame::ID_LAST,
    ID_LAST
    };
public:

  /// Constructor
  FXShutterItem(FXShutter *p,const FXString& text=FXString::null,FXIcon* icon=nullptr,FXuint opts=0,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_SPACING,FXint pr=DEFAULT_SPACING,FXint pt=DEFAULT_SPACING,FXint pb=DEFAULT_SPACING,FXint hs=DEFAULT_SPACING,FXint vs=DEFAULT_SPACING);

  /// Return a pointer to the scroll window
  FXScrollWindow* getScrollWindow() const { return scrollWindow; }

  /// Return a pointer to the button for this item
  FXButton* getButton() const { return button; }

  /// Return a pointer to the contents for this item
  FXVerticalFrame* getContent() const { return content; }

  /// Set the text for this shutter item
  void setText(const FXString& text);

  /// Get the text for this item
  FXString getText() const;

  /// Set the icon for this item
  void setIcon(FXIcon* ic);

  /// Get the icon for this item
  FXIcon* getIcon() const;

  /// Set the text font
  void setFont(FXFont *fnt);

  /// Get the text font
  FXFont* getFont() const;

  /// Set the current text-justification mode.
  void setJustify(FXuint mode);

  /// Get the current text-justification mode.
  FXuint getJustify() const;

  /// Set the current icon position
  void setIconPosition(FXuint mode);

  /// Get the current icon position
  FXuint getIconPosition() const;

  /// Set the status line help text for this item
  void setHelpText(const FXString& text);

  /// Get the status line help text for this item
  FXString getHelpText() const;

  /// Set the tool tip message for this item
  void setTipText(const FXString&  text);

  /// Get the tool tip message for this item
  FXString getTipText() const;

  /// Save to stream
  virtual void save(FXStream& store) const;

  /// Load from stream
  virtual void load(FXStream& store);

  /// Destructor
  virtual ~FXShutterItem();
  };


/**
* The Shutter widget provides a set of foldable sub panels.  Each subpanel
* consists of a Shutter Item which contains a button and some contents.
* A sub panel can be unfolded by pressing on that panel's button.
*/
class FXAPI FXShutter : public FXVerticalFrame {
  FXDECLARE(FXShutter)
protected:
  FXint   current;              // Item currently open
  FXint   closing;              // Item closing down
  FXint   closingHeight;        // Height of closing item
  FXint   heightIncrement;      // Height delta
protected:
  FXShutter();
private:
  FXShutter(const FXShutter&);
  FXShutter &operator=(const FXShutter&);
public:
  long onFocusUp(FXObject*,FXSelector,void*);
  long onFocusDown(FXObject*,FXSelector,void*);
  long onTimeout(FXObject*,FXSelector,void*);
  long onOpenItem(FXObject*,FXSelector,void*);
  long onCmdSetValue(FXObject*,FXSelector,void*);
  long onCmdSetIntValue(FXObject*,FXSelector,void*);
  long onCmdGetIntValue(FXObject*,FXSelector,void*);
  long onCmdOpen(FXObject*,FXSelector,void*);
  long onUpdOpen(FXObject*,FXSelector,void*);
public:
  enum{
    ID_SHUTTER_TIMEOUT=FXVerticalFrame::ID_LAST,
    ID_OPEN_SHUTTERITEM,
    ID_OPEN_FIRST,
    ID_OPEN_SECOND,
    ID_OPEN_THIRD,
    ID_OPEN_FOURTH,
    ID_OPEN_FIFTH,
    ID_OPEN_SIXTH,
    ID_OPEN_SEVENTH,
    ID_OPEN_EIGHTH,
    ID_OPEN_NINETH,
    ID_OPEN_TENTH,
    ID_OPEN_LAST=ID_OPEN_FIRST+100,
    ID_LAST
    };
public:

  /// Constructor
  FXShutter(FXComposite *p,FXObject* tgt=nullptr,FXSelector sel=0,FXuint opts=0,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_SPACING,FXint pr=DEFAULT_SPACING,FXint pt=DEFAULT_SPACING,FXint pb=DEFAULT_SPACING,FXint hs=DEFAULT_SPACING,FXint vs=DEFAULT_SPACING);

  /// Perform layout
  virtual void layout();

  /// Set the currently displayed item (panel = 0, 1, 2, ..., npanels-1)
  virtual void setCurrent(FXint panel,FXbool notify=false);

  /// Return the index of the currently displayed item
  FXint getCurrent() const { return current; }

  /// Save to stream
  virtual void save(FXStream& store) const;

  /// Load from stream
  virtual void load(FXStream& store);

  /// Destructor
  virtual ~FXShutter();
  };

}

#endif