File: FXSpheref.h

package info (click to toggle)
gogglesmm 1.2.5-6
  • links: PTS
  • area: main
  • in suites: forky, sid
  • size: 16,812 kB
  • sloc: cpp: 231,960; ansic: 893; xml: 222; makefile: 33
file content (151 lines) | stat: -rw-r--r-- 5,551 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
/********************************************************************************
*                                                                               *
*           S i n g l e - P r e c i s i o n    S p h e r e    C l a s s         *
*                                                                               *
*********************************************************************************
* Copyright (C) 2004,2022 by Jeroen van der Zijp.   All Rights Reserved.        *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify          *
* it under the terms of the GNU Lesser General Public License as published by   *
* the Free Software Foundation; either version 3 of the License, or             *
* (at your option) any later version.                                           *
*                                                                               *
* This library is distributed in the hope that it will be useful,               *
* but WITHOUT ANY WARRANTY; without even the implied warranty of                *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                 *
* GNU Lesser General Public License for more details.                           *
*                                                                               *
* You should have received a copy of the GNU Lesser General Public License      *
* along with this program.  If not, see <http://www.gnu.org/licenses/>          *
********************************************************************************/
#ifndef FXSPHEREF_H
#define FXSPHEREF_H

namespace FX {


class FXRangef;
class FXMat4f;


/// Spherical bounds
class FXAPI FXSpheref {
public:
  FXVec3f center;
  FXfloat radius;
public:

  /// Default constructor; value is not initialized
  FXSpheref(){}

  /// Copy constructor
  FXSpheref(const FXSpheref& sphere):center(sphere.center),radius(sphere.radius){}

  /// Initialize from center and radius
  FXSpheref(const FXVec3f& cen,FXfloat rad=0.0f):center(cen),radius(rad){}

  /// Initialize from center and radius
  FXSpheref(FXfloat x,FXfloat y,FXfloat z,FXfloat rad=0.0f):center(x,y,z),radius(rad){}

  /// Initialize sphere to fully contain the given bounding box
  FXSpheref(const FXRangef& bounds);

  /// Assignment
  FXSpheref& operator=(const FXSpheref& sphere){ center=sphere.center; radius=sphere.radius; return *this; }

  /// Set value from another sphere
  FXSpheref& set(const FXSpheref& sphere){ center=sphere.center; radius=sphere.radius; return *this; }

  /// Set value from center and radius
  FXSpheref& set(const FXVec3f& cen,FXfloat rad=0.0f){ center=cen; radius=rad; return *this; }

  /// Set value from center and radius
  FXSpheref& set(FXfloat x,FXfloat y,FXfloat z,FXfloat rad=0.0f){ center.set(x,y,z); radius=rad; return *this; }

  /// Comparison
  FXbool operator==(const FXSpheref& s) const { return center==s.center && radius==s.radius;}
  FXbool operator!=(const FXSpheref& s) const { return center!=s.center || radius!=s.radius;}

  /// Diameter of sphere
  FXfloat diameter() const { return radius*2.0f; }

  /// Area of sphere
  FXfloat area() const { return radius*radius*12.5663706143591729538505735331f; }

  /// Volume of sphere
  FXfloat volume() const { return radius*radius*radius*4.18879020478639098461685784437f; }

  /// Test if empty
  FXbool empty() const { return radius<0.0f; }

  /// Test if sphere contains point x,y,z
  FXbool contains(FXfloat x,FXfloat y,FXfloat z) const;

  /// Test if sphere contains point p
  FXbool contains(const FXVec3f& p) const;

  /// Test if sphere properly contains another box
  FXbool contains(const FXRangef& box) const;

  /// Test if sphere properly contains another sphere
  FXbool contains(const FXSpheref& sphere) const;

  /// Include point
  FXSpheref& include(FXfloat x,FXfloat y,FXfloat z);

  /// Include point
  FXSpheref& include(const FXVec3f& p);

  /// Expand radius to include point
  FXSpheref& includeInRadius(FXfloat x,FXfloat y,FXfloat z);

  /// Expand radius to include point
  FXSpheref& includeInRadius(const FXVec3f& p);

  /// Include given range into this one
  FXSpheref& include(const FXRangef& box);

  /// Expand radius to include box
  FXSpheref& includeInRadius(const FXRangef& box);

  /// Include given sphere into this one
  FXSpheref& include(const FXSpheref& sphere);

  /// Expand radius to include sphere
  FXSpheref& includeInRadius(const FXSpheref& sphere);

  /// Intersect sphere with normalized plane ax+by+cz+w; returns -1,0,+1
  FXint intersect(const FXVec4f& plane) const;

  /// Intersect sphere with ray u-v
  FXbool intersect(const FXVec3f& u,const FXVec3f& v) const;

  /// Intersect box with ray pos+lambda*dir, returning true if hit
  FXbool intersect(const FXVec3f& pos,const FXVec3f& dir,FXfloat hit[]) const;

  /// Transform sphere by 4x4 matrix
  FXSpheref transform(const FXMat4f& mat) const;

  /// Destructor
 ~FXSpheref(){}
  };


/// Test if box overlaps with sphere
extern FXAPI FXbool overlap(const FXRangef& a,const FXSpheref& b);

/// Test if sphere overlaps with box
extern FXAPI FXbool overlap(const FXSpheref& a,const FXRangef& b);

/// Test if spheres overlap
extern FXAPI FXbool overlap(const FXSpheref& a,const FXSpheref& b);

/// Save object to a stream
extern FXAPI FXStream& operator<<(FXStream& store,const FXSpheref& sphere);

/// Load object from a stream
extern FXAPI FXStream& operator>>(FXStream& store,FXSpheref& sphere);

}

#endif