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/********************************************************************************
* *
* T o o l B a r S h e l l W i d g e t *
* *
*********************************************************************************
* Copyright (C) 2000,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#ifndef FXTOOLBARSHELL_H
#define FXTOOLBARSHELL_H
#ifndef FXTOPWINDOW_H
#include "FXTopWindow.h"
#endif
namespace FX {
/**
* A Toolbar shell is a widget floating around over the Main Window.
* It typically contains an undocked tool bar. The Toolbar shell can
* be resized horizontally by grabbing its sides if the widget contained
* in the Toolbar shell has the LAYOUT_FIX_WIDTH option. Likewise, it
* can be resized vertically if the LAYOUT_FIX_HEIGHT option is passed
* to the widget contained in the Toolbar shell. If both LAYOUT_FIX_WIDTH
* and LAYOUT_FIX_HEIGHT are passed to the contained widget, Toolbar shell
* can also be resized by grabbing the corners.
* Normally, the Toolbar shell tries to accomodate changes in its contained
* widget by shrink-wrapping around it, i.e. if the contained widget changes,
* the Toolbar shell will change to fit narrowly around it.
*/
class FXAPI FXToolBarShell : public FXTopWindow {
FXDECLARE(FXToolBarShell)
protected:
FXColor baseColor; // Base color
FXColor hiliteColor; // Highlight color
FXColor shadowColor; // Shadow color
FXColor borderColor; // Border color
FXint border; // Border width
FXint gripx; // Grip offset x
FXint gripy; // Grip offset y
FXint xopp; // Opposite x
FXint yopp; // Opposite y
FXuchar mode; // Dragging mode
protected:
static const FXDefaultCursor cursorType[16];
private:
FXToolBarShell(const FXToolBarShell&);
FXToolBarShell &operator=(const FXToolBarShell&);
protected:
FXToolBarShell();
FXuchar where(FXint x,FXint y) const;
void drawBorderRectangle(FXDCWindow& dc,FXint x,FXint y,FXint w,FXint h);
void drawRaisedRectangle(FXDCWindow& dc,FXint x,FXint y,FXint w,FXint h);
void drawSunkenRectangle(FXDCWindow& dc,FXint x,FXint y,FXint w,FXint h);
void drawRidgeRectangle(FXDCWindow& dc,FXint x,FXint y,FXint w,FXint h);
void drawGrooveRectangle(FXDCWindow& dc,FXint x,FXint y,FXint w,FXint h);
void drawDoubleRaisedRectangle(FXDCWindow& dc,FXint x,FXint y,FXint w,FXint h);
void drawDoubleSunkenRectangle(FXDCWindow& dc,FXint x,FXint y,FXint w,FXint h);
void drawFrame(FXDCWindow& dc,FXint x,FXint y,FXint w,FXint h);
protected:
enum {
DRAG_NONE = 0,
DRAG_TOP = 1,
DRAG_BOTTOM = 2,
DRAG_LEFT = 4,
DRAG_RIGHT = 8,
DRAG_TOPLEFT = (DRAG_TOP|DRAG_LEFT),
DRAG_TOPRIGHT = (DRAG_TOP|DRAG_RIGHT),
DRAG_BOTTOMLEFT = (DRAG_BOTTOM|DRAG_LEFT),
DRAG_BOTTOMRIGHT = (DRAG_BOTTOM|DRAG_RIGHT),
DRAG_WHOLE = (DRAG_TOP|DRAG_BOTTOM|DRAG_LEFT|DRAG_RIGHT)
};
public:
long onPaint(FXObject*,FXSelector,void*);
long onEnter(FXObject*,FXSelector,void*);
long onLeave(FXObject*,FXSelector,void*);
long onMotion(FXObject*,FXSelector,void*);
long onLeftBtnPress(FXObject*,FXSelector,void*);
long onLeftBtnRelease(FXObject*,FXSelector,void*);
long onLayout(FXObject*,FXSelector,void*);
public:
/// Construct a toolbar shell
FXToolBarShell(FXWindow* owner,FXuint opts=FRAME_RAISED|FRAME_THICK,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint hs=4,FXint vs=4);
/// Create server-side resources
virtual void create();
/// Perform layout
virtual void layout();
/// Return the default width of this window
virtual FXint getDefaultWidth();
/// Return the default height of this window
virtual FXint getDefaultHeight();
/// Change frame style
void setFrameStyle(FXuint style);
/// Get current frame style
FXuint getFrameStyle() const;
/// Get border width
FXint getBorderWidth() const { return border; }
/// Change highlight color
void setHiliteColor(FXColor clr);
/// Get highlight color
FXColor getHiliteColor() const { return hiliteColor; }
/// Change shadow color
void setShadowColor(FXColor clr);
/// Get shadow color
FXColor getShadowColor() const { return shadowColor; }
/// Change border color
void setBorderColor(FXColor clr);
/// Get border color
FXColor getBorderColor() const { return borderColor; }
/// Change base gui color
void setBaseColor(FXColor clr);
/// Get base gui color
FXColor getBaseColor() const { return baseColor; }
/// Save to stream
virtual void save(FXStream& store) const;
/// Load from stream
virtual void load(FXStream& store);
};
}
#endif
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