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/********************************************************************************
* *
* V i s u a l C l a s s *
* *
*********************************************************************************
* Copyright (C) 1999,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#ifndef FXVISUAL_H
#define FXVISUAL_H
#ifndef FXID_H
#include "FXId.h"
#endif
namespace FX {
class FXWindow;
class FXGLContext;
class FXGLCanvas;
class FXImage;
class FXIcon;
class FXBitmap;
class FXDCWindow;
/// Construction options for FXVisual class
enum {
VISUAL_DEFAULT = 0, /// Default visual
VISUAL_MONO = 1, /// Must be monochrome visual
VISUAL_GRAY = 2, /// Gray scale visual
VISUAL_INDEX = 4, /// Palette visual
VISUAL_COLOR = 8, /// Must be true color visual
VISUAL_BEST = 16, /// Best (deepest) visual
VISUAL_FORCE = 32, /// Force given visual id (X11)
VISUAL_OWN_COLORMAP = 64, /// Allocate private colormap
VISUAL_DOUBLE_BUFFER = 128, /// Double buffered [GL Visual]
VISUAL_STEREO = 256, /// Stereo buffered [GL Visual]
VISUAL_NO_ACCEL = 512, /// No hardware acceleration [GL Visual]
VISUAL_SWAP_COPY = 1024 /// Buffer swap by copying [GL Visual]
};
/// Visual describes pixel format of a drawable
class FXAPI FXVisual : public FXId {
FXDECLARE(FXVisual)
friend class FXApp;
friend class FXWindow;
friend class FXImage;
friend class FXIcon;
friend class FXBitmap;
friend class FXDCWindow;
friend class FXGLCanvas;
friend class FXGLContext;
protected:
void *visual; // Application visual/pixel format
FXID colormap; // Color map, if any
FXuint maxcolors; // Maximum number of colors
FXuint numcolors; // Total number of colors
FXuint numred; // Number of reds
FXuint numgreen; // Number of greens
FXuint numblue; // Number of blues
FXuint depth; // Visual depth, significant bits/pixel
FXuint flags; // Visual flags
FXuint hint; // Hint value
FXuchar type; // Visual type
FXbool freemap; // We allocated the map
#ifndef WIN32
protected:
void *scrollgc; // Scrolling GC
void *gc; // Drawing GC
FXPixel rpix[16][256]; // Mapping from red -> pixel
FXPixel gpix[16][256]; // Mapping from green -> pixel
FXPixel bpix[16][256]; // Mapping from blue -> pixel
FXPixel lut[256]; // Color lookup table
protected:
void setuptruecolor();
void setupdirectcolor();
void setuppseudocolor();
void setupstaticcolor();
void setupgrayscale();
void setupstaticgray();
void setuppixmapmono();
void setupcolormap();
void* setupgc(FXbool);
#endif
protected:
FXVisual();
private:
FXVisual(const FXVisual&);
FXVisual &operator=(const FXVisual&);
public:
/// Visual types
enum {
Unknown, /// Undetermined visual type
Mono, /// Monochrome 1 bit/pixel
Gray, /// Gray scale color
Index, /// Index color
Color /// True color
};
public:
/// Construct visual
FXVisual(FXApp* a,FXuint flgs=VISUAL_DEFAULT,FXuint hnt=32);
/// Get visual type
FXuchar getType() const { return type; }
/// Get visual or pixel format
void* getVisual() const { return visual; }
/// Create visual
virtual void create();
/// Detach visual
virtual void detach();
/// Destroy visual
virtual void destroy();
/// Change option flags
void setFlags(FXuint flgs){ flags=flgs; }
/// Get option flags
FXuint getFlags() const { return flags; }
/// Change hints
void setHint(FXuint hnt){ hint=hnt; }
/// Get hints
FXuint getHint() const { return hint; }
/// Get depth, i.e. number of significant bits in color representation
FXuint getDepth() const { return depth; }
/// Get number of colors
FXuint getNumColors() const { return numcolors; }
/// Get number of reds
FXuint getNumRed() const { return numred; }
/// Get number of greens
FXuint getNumGreen() const { return numgreen; }
/// Get number of blues
FXuint getNumBlue() const { return numblue; }
/// Get device pixel value for color
FXPixel getPixel(FXColor clr);
/// Get color value for device pixel value
FXColor getColor(FXPixel pix);
/// Set maximum number of colors to allocate
void setMaxColors(FXuint maxcols);
/// Get maximum number of colors
FXuint getMaxColors() const { return maxcolors; }
/// Save visual information to a stream
virtual void save(FXStream& store) const;
/// Load visual information from a stream
virtual void load(FXStream& store);
/// Destructor
virtual ~FXVisual();
};
}
#endif
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