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/********************************************************************************
* *
* C a n v a s W i n d o w O b j e c t *
* *
*********************************************************************************
* Copyright (C) 1997,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#include "xincs.h"
#include "fxver.h"
#include "fxdefs.h"
#include "fxmath.h"
#include "FXArray.h"
#include "FXHash.h"
#include "FXMutex.h"
#include "FXStream.h"
#include "FXString.h"
#include "FXSize.h"
#include "FXPoint.h"
#include "FXRectangle.h"
#include "FXStringDictionary.h"
#include "FXSettings.h"
#include "FXRegistry.h"
#include "FXEvent.h"
#include "FXWindow.h"
#include "FXApp.h"
#include "FXCanvas.h"
using namespace FX;
/*******************************************************************************/
namespace FX {
// Map
FXDEFMAP(FXCanvas) FXCanvasMap[]={
FXMAPFUNC(SEL_PAINT,0,FXCanvas::onPaint)
};
// Object implementation
FXIMPLEMENT(FXCanvas,FXWindow,FXCanvasMap,ARRAYNUMBER(FXCanvasMap))
// For serialization
FXCanvas::FXCanvas(){
flags|=FLAG_ENABLED|FLAG_SHOWN;
}
// Make a canvas
FXCanvas::FXCanvas(FXComposite* p,FXObject* tgt,FXSelector sel,FXuint opts,FXint x,FXint y,FXint w,FXint h):FXWindow(p,opts,x,y,w,h){
flags|=FLAG_ENABLED|FLAG_SHOWN;
backColor=getApp()->getBackColor();
target=tgt;
message=sel;
}
// It can be focused on
FXbool FXCanvas::canFocus() const { return true; }
// Canvas is an object drawn by another
long FXCanvas::onPaint(FXObject*,FXSelector,void* ptr){
return target && target->handle(this,FXSEL(SEL_PAINT,message),ptr);
}
}
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