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/********************************************************************************
* *
* C h o i c e B o x *
* *
*********************************************************************************
* Copyright (C) 2004,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#include "xincs.h"
#include "fxver.h"
#include "fxdefs.h"
#include "fxmath.h"
#include "FXArray.h"
#include "FXHash.h"
#include "FXMutex.h"
#include "FXStream.h"
#include "FXString.h"
#include "FXSize.h"
#include "FXPoint.h"
#include "FXRectangle.h"
#include "FXObjectList.h"
#include "FXStringDictionary.h"
#include "FXSettings.h"
#include "FXRegistry.h"
#include "FXAccelTable.h"
#include "FXEvent.h"
#include "FXWindow.h"
#include "FXApp.h"
#include "FXIcon.h"
#include "FXSeparator.h"
#include "FXLabel.h"
#include "FXButton.h"
#include "FXHorizontalFrame.h"
#include "FXVerticalFrame.h"
#include "FXScrollBar.h"
#include "FXList.h"
#include "FXChoiceBox.h"
#include "icons.h"
/*
Notes:
- Maybe allow setting initial value which selected.
- Maybe have multiple choice capability.
- Maybe have list of icons for each list item.
*/
// Padding for message box buttons
#define HORZ_PAD 30
#define VERT_PAD 2
using namespace FX;
/*******************************************************************************/
namespace FX {
// Map
FXDEFMAP(FXChoiceBox) FXChoiceBoxMap[]={
FXMAPFUNC(SEL_COMMAND,FXChoiceBox::ID_CANCEL,FXChoiceBox::onCmdCancel),
FXMAPFUNC(SEL_COMMAND,FXChoiceBox::ID_ACCEPT,FXChoiceBox::onCmdClicked),
FXMAPFUNC(SEL_DOUBLECLICKED,FXChoiceBox::ID_CLICKED,FXChoiceBox::onCmdClicked),
};
// Object implementation
FXIMPLEMENT(FXChoiceBox,FXDialogBox,FXChoiceBoxMap,ARRAYNUMBER(FXChoiceBoxMap))
// Construct choice box with given caption, icon, message text, and with choices from array of strings
FXChoiceBox::FXChoiceBox(FXWindow* own,const FXString& caption,const FXString& text,FXIcon* icn,const FXchar** choices,FXuint opts,FXint x,FXint y,FXint w,FXint h):FXDialogBox(own,caption,opts|DECOR_TITLE|DECOR_BORDER,x,y,w,h,10,10,10,10, 10,10){
FXint n;
initialize(text,icn);
n=list->fillItems(choices);
list->setNumVisible(FXMIN(n,5));
}
// Construct choice box with given caption, icon, message text, and with choices from newline separated strings
FXChoiceBox::FXChoiceBox(FXWindow* own,const FXString& caption,const FXString& text,FXIcon* icn,const FXString& choices,FXuint opts,FXint x,FXint y,FXint w,FXint h):FXDialogBox(own,caption,opts|DECOR_TITLE|DECOR_BORDER,x,y,w,h,10,10,10,10, 10,10){
FXint n;
initialize(text,icn);
n=list->fillItems(choices);
list->setNumVisible(FXMIN(n,5));
}
// Construct free floating choice box with given caption, icon, message text, and with choices from array of strings
FXChoiceBox::FXChoiceBox(FXApp* a,const FXString& caption,const FXString& text,FXIcon* icn,const FXchar** choices,FXuint opts,FXint x,FXint y,FXint w,FXint h):FXDialogBox(a,caption,opts|DECOR_TITLE|DECOR_BORDER,x,y,w,h,10,10,10,10, 10,10){
FXint n;
initialize(text,icn);
n=list->fillItems(choices);
list->setNumVisible(FXMIN(n,5));
}
// Construct free floating choice box with given caption, icon, message text, and with choices from newline separated strings
FXChoiceBox::FXChoiceBox(FXApp* a,const FXString& caption,const FXString& text,FXIcon* icn,const FXString& choices,FXuint opts,FXint x,FXint y,FXint w,FXint h):FXDialogBox(a,caption,opts|DECOR_TITLE|DECOR_BORDER,x,y,w,h,10,10,10,10, 10,10){
FXint n;
initialize(text,icn);
n=list->fillItems(choices);
list->setNumVisible(FXMIN(n,5));
}
// Build contents
void FXChoiceBox::initialize(const FXString& text,FXIcon* icn){
FXHorizontalFrame* buttons=new FXHorizontalFrame(this,LAYOUT_SIDE_BOTTOM|LAYOUT_FILL_X|PACK_UNIFORM_WIDTH,0,0,0,0,0,0,0,0);
new FXButton(buttons,tr("&OK"),nullptr,this,ID_ACCEPT,BUTTON_INITIAL|BUTTON_DEFAULT|FRAME_RAISED|FRAME_THICK|LAYOUT_CENTER_Y|LAYOUT_RIGHT,0,0,0,0,HORZ_PAD,HORZ_PAD,VERT_PAD,VERT_PAD);
new FXButton(buttons,tr("&Cancel"),nullptr,this,ID_CANCEL,BUTTON_DEFAULT|FRAME_RAISED|FRAME_THICK|LAYOUT_CENTER_Y|LAYOUT_RIGHT,0,0,0,0,HORZ_PAD,HORZ_PAD,VERT_PAD,VERT_PAD);
new FXHorizontalSeparator(this,SEPARATOR_GROOVE|LAYOUT_SIDE_BOTTOM|LAYOUT_FILL_X);
FXHorizontalFrame* toppart=new FXHorizontalFrame(this,LAYOUT_SIDE_TOP|LAYOUT_FILL_X,0,0,0,0, 0,0,0,0, 10,10);
new FXLabel(toppart,FXString::null,icn,ICON_BEFORE_TEXT|JUSTIFY_CENTER_X|JUSTIFY_CENTER_Y|LAYOUT_FILL_Y|LAYOUT_FILL_X);
new FXLabel(toppart,text,nullptr,JUSTIFY_LEFT|ICON_BEFORE_TEXT|LAYOUT_TOP|LAYOUT_LEFT|LAYOUT_FILL_X);
FXHorizontalFrame* midpart=new FXHorizontalFrame(this,FRAME_SUNKEN|FRAME_THICK|LAYOUT_SIDE_TOP|LAYOUT_FILL_X|LAYOUT_FILL_Y,0,0,0,0, 0,0,0,0, 10,10);
list=new FXList(midpart,this,ID_CLICKED,LIST_BROWSESELECT|LAYOUT_FILL_Y|LAYOUT_FILL_X|HSCROLLING_OFF);
}
// Close dialog when double-clicked in list or hit accept
long FXChoiceBox::onCmdClicked(FXObject*,FXSelector,void*){
getApp()->stopModal(this,list->getCurrentItem());
hide();
return 1;
}
// Close dialog with a cancel
long FXChoiceBox::onCmdCancel(FXObject*,FXSelector,void*){
getApp()->stopModal(this,-1);
hide();
return 1;
}
// We have to do this so as to force the initial text to be seleced
FXuint FXChoiceBox::execute(FXuint placement){
create();
list->setFocus();
show(placement);
return getApp()->runModalFor(this);
}
// Save object to stream
void FXChoiceBox::save(FXStream& store) const {
FXDialogBox::save(store);
store << list;
}
// Load object from stream
void FXChoiceBox::load(FXStream& store){
FXDialogBox::load(store);
store >> list;
}
// Destroy choice box
FXChoiceBox::~FXChoiceBox(){
list=(FXList*)-1L;
}
/*******************************************************************************/
// Show a modal choice dialog
FXint FXChoiceBox::ask(FXWindow* owner,FXuint opts,const FXString& caption,const FXString& text,FXIcon* icon,const FXchar** choices){
FXChoiceBox box(owner,caption,text,icon,choices,opts);
return box.execute(PLACEMENT_OWNER);
}
// Show a modal choice dialog
FXint FXChoiceBox::ask(FXWindow* owner,FXuint opts,const FXString& caption,const FXString& text,FXIcon* icon,const FXString& choices){
FXChoiceBox box(owner,caption,text,icon,choices,opts);
return box.execute(PLACEMENT_OWNER);
}
// Show a modal choice dialog, in free floating window
FXint FXChoiceBox::ask(FXApp* app,FXuint opts,const FXString& caption,const FXString& text,FXIcon* icon,const FXchar** choices){
FXChoiceBox box(app,caption,text,icon,choices,opts);
return box.execute(PLACEMENT_SCREEN);
}
// Show a modal choice dialog, in free floating window
FXint FXChoiceBox::ask(FXApp* app,FXuint opts,const FXString& caption,const FXString& text,FXIcon* icon,const FXString& choices){
FXChoiceBox box(app,caption,text,icon,choices,opts);
return box.execute(PLACEMENT_SCREEN);
}
}
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