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/********************************************************************************
* *
* D e v i c e C o n t e x t B a s e C l a s s *
* *
*********************************************************************************
* Copyright (C) 1998,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#include "xincs.h"
#include "fxver.h"
#include "fxdefs.h"
#include "fxmath.h"
#include "FXArray.h"
#include "FXHash.h"
#include "FXMutex.h"
#include "FXStream.h"
#include "FXString.h"
#include "FXSize.h"
#include "FXPoint.h"
#include "FXRectangle.h"
#include "FXStringDictionary.h"
#include "FXSettings.h"
#include "FXRegistry.h"
#include "FXVisual.h"
#include "FXRegion.h"
#include "FXEvent.h"
#include "FXWindow.h"
#include "FXApp.h"
#include "FXDC.h"
/*
Notes:
- Major Contributions for Windows NT by Lyle Johnson.
- This is not an abstract base class; rather, its a NULL-implementation,
i.e. drawing commands to FXDC will go to into the bit bucket.
- All functions in the DC are virtuals.
- A DC is associated with a certain drawing surface, using:
FXDC::begin(FXDrawable* drawable)
and disassociated with:
FXDC::end()
- While associated with a certain surface, no other association may be made
until after the association is broken.
- One possible exception to the above rule COULD be made: repeated locks
on the same surface might be OK; the surface should only be unlocked
when an equal number of unlocks takes place [[[]][]].
- One DC object is created for all windows of the same depth and other attributes.
- We like the OpenGL model of write-only, i.e. we [typically] don't read
back any info from the DC. [Except stuff like device characteristics].
- We envision the following flavors of DC's:
1) A NULL context, in which all output goes to /dev/null
2) A Window context, in which output goes to a on- or off-screen
window or pixmap.
3) A printer context, in which output is rendered e.g. as PostScript.
- Implementations of DC's for specific target devices may cache various
things such as patterns, stipples, colors, etc, so as to optimize performance.
- Since DC's may be shared between windows, you should leave the DC in the
same state as you found it before releasing it.
- You acquire a DC by asking the drawable surface on which you want to draw
for a DC. You receive a subclass of FXDC, and have no knowledge of device
specific details, except as revealed by the basic FXDC API's.
- After you're through with drawing, you should release the DC.
- Motto: Nobody knows about any other DC that FXDC!!! The other ones
are implementations, not directly accessible by any but a few select
FOX implementation files.
- In FOX, a FXDC is NOT a wrapper class:- we do NOT assume the O.S. provides
its own DC abstraction:- hence all those virtuals.
This also means it is possible to make your own, simply by subclassing FXDC!
*/
using namespace FX;
/*******************************************************************************/
namespace FX {
// Initialize nicely
FXDC::FXDC(FXApp* a):app(a){
ctx=nullptr;
font=nullptr;
pattern=STIPPLE_NONE;
stipple=nullptr;
tile=nullptr;
mask=nullptr;
clip.x=0;
clip.y=0;
clip.w=32767;
clip.h=32767;
fg=0;
bg=1;
width=1; // SANDER FIX
cap=CAP_BUTT;
join=JOIN_MITER;
style=LINE_SOLID;
fill=FILL_SOLID;
rule=RULE_EVEN_ODD;
rop=BLT_SRC;
fillElms(dashpat,4,32);
dashpat[0]=4;
dashpat[1]=4;
dashlen=2;
dashoff=0;
tx=0;
ty=0;
cx=0;
cy=0;
}
// Read back pixel
FXColor FXDC::readPixel(FXint,FXint){ return FXRGBA(0,0,0,0); }
// Draw a point in the current pen color
void FXDC::drawPoint(FXint,FXint){ }
// Draw points in the current pen color.
// Each point's position is relative to the drawable's origin (as usual).
void FXDC::drawPoints(const FXPoint*,FXuint){ }
// Draw points in the current pen color. The first point's position is
// relative to the drawable's origin, but each subsequent point's position
// is relative to the previous point's position; each FXPoint defines
// the relative coordinates. Think LOGO.
void FXDC::drawPointsRel(const FXPoint*,FXuint){ }
// Draw a line
void FXDC::drawLine(FXint,FXint,FXint,FXint){ }
// Draw multiple lines. All points are drawn connected.
// Each point is specified relative to Drawable's origin.
void FXDC::drawLines(const FXPoint*,FXuint){ }
// Draw multiple lines. All points are drawn connected.
// First point's coordinate is relative to drawable's origin, but
// subsequent points' coordinates are relative to previous point.
void FXDC::drawLinesRel(const FXPoint*,FXuint){ }
// Draw unconnected line segments
void FXDC::drawLineSegments(const FXSegment*,FXuint){ }
// Draw unfilled rectangle
void FXDC::drawRectangle(FXint,FXint,FXint,FXint){ }
// Draw unfilled rectangles
void FXDC::drawRectangles(const FXRectangle*,FXuint){ }
// Draw unfilled rounded rectangle
void FXDC::drawRoundRectangle(FXint,FXint,FXint,FXint,FXint,FXint){ }
// Draw arc
void FXDC::drawArc(FXint,FXint,FXint,FXint,FXint,FXint){ }
// Draw arcs
void FXDC::drawArcs(const FXArc*,FXuint){ }
// Draw ellipse
void FXDC::drawEllipse(FXint,FXint,FXint,FXint){ }
// Filled rectangle
void FXDC::fillRectangle(FXint,FXint,FXint,FXint){ }
// Filled rectangles
void FXDC::fillRectangles(const FXRectangle*,FXuint){ }
// Filled rounded rectangle
void FXDC::fillRoundRectangle(FXint,FXint,FXint,FXint,FXint,FXint){ }
// Fill chord
void FXDC::fillChord(FXint,FXint,FXint,FXint,FXint,FXint){ }
// Fill chords
void FXDC::fillChords(const FXArc*,FXuint){ }
// Fill arc
void FXDC::fillArc(FXint,FXint,FXint,FXint,FXint,FXint){ }
// Fill arcs
void FXDC::fillArcs(const FXArc*,FXuint){ }
// Fill ellipse
void FXDC::fillEllipse(FXint,FXint,FXint,FXint){ }
// Filled simple polygon
void FXDC::fillPolygon(const FXPoint*,FXuint){ }
// Fill concave polygon
void FXDC::fillConcavePolygon(const FXPoint*,FXuint){ }
// Fill complex (self-intersecting) polygon
void FXDC::fillComplexPolygon(const FXPoint*,FXuint){ }
// Filled simple polygon with relative points
void FXDC::fillPolygonRel(const FXPoint*,FXuint){ }
// Fill concave polygon
void FXDC::fillConcavePolygonRel(const FXPoint*,FXuint){ }
// Fill complex (self-intersecting) polygon
void FXDC::fillComplexPolygonRel(const FXPoint*,FXuint){ }
// Fill vertical gradient rectangle
void FXDC::fillVerticalGradient(FXint,FXint,FXint,FXint,FXColor,FXColor){ }
// Fill horizontal gradient rectangle
void FXDC::fillHorizontalGradient(FXint,FXint,FXint,FXint,FXColor,FXColor){ }
// Draw string with base line starting at x, y
void FXDC::drawText(FXint,FXint,const FXchar*,FXuint){ }
// Draw string with base line starting at x, y
void FXDC::drawText(FXint,FXint,const FXString&){ }
// Draw text starting at x, y over filled background
void FXDC::drawImageText(FXint,FXint,const FXchar*,FXuint){ }
// Draw text starting at x, y over filled background
void FXDC::drawImageText(FXint,FXint,const FXString&){ }
// Draw area from source
void FXDC::drawArea(const FXDrawable*,FXint,FXint,FXint,FXint,FXint,FXint){ }
// Draw area stretched area from source
void FXDC::drawArea(const FXDrawable*,FXint,FXint,FXint,FXint,FXint,FXint,FXint,FXint){ }
// Draw image
void FXDC::drawImage(const FXImage*,FXint,FXint){ }
// Draw bitmap
void FXDC::drawBitmap(const FXBitmap*,FXint,FXint){ }
// Draw icon
void FXDC::drawIcon(const FXIcon*,FXint,FXint){ }
// Draw icon shaded
void FXDC::drawIconShaded(const FXIcon*,FXint,FXint){ }
// Draw icon sunken
void FXDC::drawIconSunken(const FXIcon*,FXint,FXint){ }
// Draw hashed box
void FXDC::drawHashBox(FXint,FXint,FXint,FXint,FXint){ }
// Draw focus rectangle
void FXDC::drawFocusRectangle(FXint,FXint,FXint,FXint){ }
// Set foreground drawing color (brush)
void FXDC::setForeground(FXColor clr){
fg=clr;
}
// Set background drawing color (brush)
void FXDC::setBackground(FXColor clr){
bg=clr;
}
// Set dash pattern
void FXDC::setDashes(FXuint dashoffset,const FXuchar *dashpattern,FXuint dashlength){
FXuint len=0;
if(dashlen<1 || dashlength>32){ fxerror("FXDC::setDashes: bad dashlength parameter.\n"); }
for(FXuint i=0; i<dashlength; i++){
dashpat[i]=dashpattern[i];
len+=dashpattern[i];
}
dashlen=dashlength;
dashoff=dashoffset%len;
}
// Set line width
void FXDC::setLineWidth(FXuint linewidth){
width=linewidth;
}
// Set line cap style
void FXDC::setLineCap(FXCapStyle capstyle){
cap=capstyle;
}
// Set line join style
void FXDC::setLineJoin(FXJoinStyle joinstyle){
join=joinstyle;
}
// Set line style
void FXDC::setLineStyle(FXLineStyle linestyle){
style=linestyle;
}
// Set fill style
void FXDC::setFillStyle(FXFillStyle fillstyle){
fill=fillstyle;
}
// Set fill rule
void FXDC::setFillRule(FXFillRule fillrule){
rule=fillrule;
}
// Set blit function
void FXDC::setFunction(FXFunction func){
rop=func;
}
// Set tile image
void FXDC::setTile(FXImage* image,FXint dx,FXint dy){
tile=image;
tx=dx;
ty=dy;
}
// Set stipple bitmap
void FXDC::setStipple(FXBitmap* bitmap,FXint dx,FXint dy){
stipple=bitmap;
pattern=STIPPLE_NONE;
tx=dx;
ty=dy;
}
// Set stipple pattern
void FXDC::setStipple(FXStipplePattern pat,FXint dx,FXint dy){
pattern=pat;
stipple=nullptr;
tx=dx;
ty=dy;
}
// Set clip region
void FXDC::setClipRegion(const FXRegion&){
}
// Set clip rectangle
void FXDC::setClipRectangle(FXint x,FXint y,FXint w,FXint h){
clip.x=x;
clip.y=y;
clip.w=w;
clip.h=h;
}
// Set clip rectangle
void FXDC::setClipRectangle(const FXRectangle& rectangle){
clip=rectangle;
}
// Clear clipping
void FXDC::clearClipRectangle(){
clip.x=0;
clip.y=0;
clip.w=32767;
clip.h=32767;
}
// Set clip mask
void FXDC::setClipMask(FXBitmap* bitmap,FXint dx,FXint dy){
mask=bitmap;
cx=dx;
cy=dy;
}
// Clear clip mask
void FXDC::clearClipMask(){
mask=nullptr;
cx=0;
cy=0;
}
// Set font to draw text with
void FXDC::setFont(FXFont *fnt){
font=fnt;
}
// Change clip-against-child windows mode
void FXDC::clipChildren(FXbool){ }
// Clean up
FXDC::~FXDC(){ }
}
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