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/********************************************************************************
* *
* D i a l o g B o x O b j e c t *
* *
*********************************************************************************
* Copyright (C) 1998,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#include "xincs.h"
#include "fxver.h"
#include "fxdefs.h"
#include "fxmath.h"
#include "FXArray.h"
#include "FXHash.h"
#include "fxkeys.h"
#include "FXMutex.h"
#include "FXStream.h"
#include "FXString.h"
#include "FXSize.h"
#include "FXPoint.h"
#include "FXRectangle.h"
#include "FXStringDictionary.h"
#include "FXSettings.h"
#include "FXRegistry.h"
#include "FXEvent.h"
#include "FXAccelTable.h"
#include "FXWindow.h"
#include "FXApp.h"
#include "FXDialogBox.h"
/*
To do:
- Iconified/normal.
- Unmap when main window unmapped.
- Transient For stuff.
- Place so that cursor over dialog.
- Hitting ESC will cancel out of the dialog.
- Hitting RETURN will localate the default button, and then send it a RETURN;
Note that the default button is initially assigned, but whichever button
has the focus will be the default button; default-ness moves between buttons.
*/
using namespace FX;
/*******************************************************************************/
namespace FX {
// Map
FXDEFMAP(FXDialogBox) FXDialogBoxMap[]={
FXMAPFUNC(SEL_CLOSE,0,FXDialogBox::onCmdCancel),
FXMAPFUNC(SEL_COMMAND,FXDialogBox::ID_ACCEPT,FXDialogBox::onCmdAccept),
FXMAPFUNC(SEL_CHORE,FXDialogBox::ID_CANCEL,FXDialogBox::onCmdCancel),
FXMAPFUNC(SEL_TIMEOUT,FXDialogBox::ID_CANCEL,FXDialogBox::onCmdCancel),
FXMAPFUNC(SEL_COMMAND,FXDialogBox::ID_CANCEL,FXDialogBox::onCmdCancel),
};
// Object implementation
FXIMPLEMENT(FXDialogBox,FXTopWindow,FXDialogBoxMap,ARRAYNUMBER(FXDialogBoxMap))
// Contruct free floating dialog
FXDialogBox::FXDialogBox(FXApp* a,const FXString& name,FXuint opts,FXint x,FXint y,FXint w,FXint h,FXint pl,FXint pr,FXint pt,FXint pb,FXint hs,FXint vs):FXTopWindow(a,name,nullptr,nullptr,opts,x,y,w,h,pl,pr,pt,pb,hs,vs){
getAccelTable()->addAccel(MKUINT(KEY_Escape,0),this,FXSEL(SEL_COMMAND,ID_CANCEL));
}
// Contruct dialog which will stay on top of owner
FXDialogBox::FXDialogBox(FXWindow* own,const FXString& name,FXuint opts,FXint x,FXint y,FXint w,FXint h,FXint pl,FXint pr,FXint pt,FXint pb,FXint hs,FXint vs):FXTopWindow(own,name,nullptr,nullptr,opts,x,y,w,h,pl,pr,pt,pb,hs,vs){
getAccelTable()->addAccel(MKUINT(KEY_Escape,0),this,FXSEL(SEL_COMMAND,ID_CANCEL));
}
// Close dialog with an accept
long FXDialogBox::onCmdAccept(FXObject*,FXSelector,void*){
getApp()->stopModal(this,true);
hide();
return 1;
}
// Close dialog with a cancel
long FXDialogBox::onCmdCancel(FXObject*,FXSelector,void*){
getApp()->stopModal(this,false);
hide();
return 1;
}
// Execute dialog box modally; after creating the dialog and
// showing it on the screen, we call getApp()->refresh() to
// incur a GUI update pass over all the widgets; without an
// explicit call, the GUI update would only be scheduled after
// the message handler invoking this function would return.
FXuint FXDialogBox::execute(FXuint placement){
create();
show(placement);
getApp()->refresh();
return getApp()->runModalFor(this);
}
}
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