1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229
|
/********************************************************************************
* *
* D i r e c t o r y S e l e c t i o n D i a l o g *
* *
*********************************************************************************
* Copyright (C) 2000,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#include "xincs.h"
#include "fxver.h"
#include "fxdefs.h"
#include "fxmath.h"
#include "fxkeys.h"
#include "FXArray.h"
#include "FXHash.h"
#include "FXMutex.h"
#include "FXStream.h"
#include "FXString.h"
#include "FXSize.h"
#include "FXPoint.h"
#include "FXRectangle.h"
#include "FXPath.h"
#include "FXIO.h"
#include "FXStat.h"
#include "FXFile.h"
#include "FXStringDictionary.h"
#include "FXSettings.h"
#include "FXRegistry.h"
#include "FXFont.h"
#include "FXEvent.h"
#include "FXWindow.h"
#include "FXApp.h"
#include "FXRecentFiles.h"
#include "FXFrame.h"
#include "FXLabel.h"
#include "FXButton.h"
#include "FXComposite.h"
#include "FXTreeList.h"
#include "FXDirList.h"
#include "FXPacker.h"
#include "FXShell.h"
#include "FXTopWindow.h"
#include "FXDialogBox.h"
#include "FXDirSelector.h"
#include "FXDirDialog.h"
/*
Notes:
- Wraps the FXDirSelector directory selection mega widget.
*/
using namespace FX;
/*******************************************************************************/
namespace FX {
// File dialog registry section name
const FXchar FXDirDialog::sectionName[]="Directory Dialog";
// Object implementation
FXIMPLEMENT(FXDirDialog,FXDialogBox,nullptr,0)
// Construct directory dialog box
FXDirDialog::FXDirDialog(FXWindow* own,const FXString& name,FXuint opts,FXint x,FXint y,FXint w,FXint h):FXDialogBox(own,name,opts|DECOR_TITLE|DECOR_BORDER|DECOR_RESIZE|DECOR_CLOSE,x,y,w,h,4,4,4,4,4,4){
initdialog();
}
// Construct directory dialog box
FXDirDialog::FXDirDialog(FXApp* a,const FXString& name,FXuint opts,FXint x,FXint y,FXint w,FXint h):FXDialogBox(a,name,opts|DECOR_TITLE|DECOR_BORDER|DECOR_RESIZE|DECOR_CLOSE,x,y,w,h,4,4,4,4,4,4){
initdialog();
}
// Initialize dialog and load settings
void FXDirDialog::initdialog(){
dirbox=new FXDirSelector(this,nullptr,0,LAYOUT_FILL_X|LAYOUT_FILL_Y);
dirbox->acceptButton()->setTarget(this);
dirbox->acceptButton()->setSelector(FXDialogBox::ID_ACCEPT);
dirbox->cancelButton()->setTarget(this);
dirbox->cancelButton()->setSelector(FXDialogBox::ID_CANCEL);
setWidth(getApp()->reg().readIntEntry(sectionName,"width",getWidth()));
setHeight(getApp()->reg().readIntEntry(sectionName,"height",getHeight()));
}
// Hide window and save settings
void FXDirDialog::hide(){
FXDialogBox::hide();
getApp()->reg().writeIntEntry(sectionName,"width",getWidth());
getApp()->reg().writeIntEntry(sectionName,"height",getHeight());
}
// Set directory
void FXDirDialog::setDirectory(const FXString& path){
dirbox->setDirectory(path);
}
// Get directory
FXString FXDirDialog::getDirectory() const {
return dirbox->getDirectory();
}
// Change wildcard matching pattern
void FXDirDialog::setPattern(const FXString& ptrn){
dirbox->setPattern(ptrn);
}
// Return wildcard pattern
FXString FXDirDialog::getPattern() const {
return dirbox->getPattern();
}
// Return true if showing files as well as directories
FXbool FXDirDialog::showFiles() const {
return dirbox->showFiles();
}
// Show or hide normal files
void FXDirDialog::showFiles(FXbool showing){
dirbox->showFiles(showing);
}
// Return true if showing hidden files
FXbool FXDirDialog::showHiddenFiles() const {
return dirbox->showHiddenFiles();
}
// Show or hide hidden files
void FXDirDialog::showHiddenFiles(FXbool showing){
dirbox->showHiddenFiles(showing);
}
// Change wildcard matching mode
void FXDirDialog::setMatchMode(FXuint mode){
dirbox->setMatchMode(mode);
}
// Return wildcard matching mode
FXuint FXDirDialog::getMatchMode() const {
return dirbox->getMatchMode();
}
// Change Directory List style
void FXDirDialog::setDirBoxStyle(FXuint style){
dirbox->setDirBoxStyle(style);
}
// Return Directory List style
FXuint FXDirDialog::getDirBoxStyle() const {
return dirbox->getDirBoxStyle();
}
// Change file associations
void FXDirDialog::setAssociations(FXFileAssociations* assoc,FXbool owned){
dirbox->setAssociations(assoc,owned);
}
// Return file associations
FXFileAssociations* FXDirDialog::getAssociations() const {
return dirbox->getAssociations();
}
// Save data
void FXDirDialog::save(FXStream& store) const {
FXDialogBox::save(store);
store << dirbox;
}
// Load data
void FXDirDialog::load(FXStream& store){
FXDialogBox::load(store);
store >> dirbox;
}
// Cleanup
FXDirDialog::~FXDirDialog(){
dirbox=(FXDirSelector*)-1L;
}
// Open existing directory name
FXString FXDirDialog::getOpenDirectory(FXWindow* owner,const FXString& caption,const FXString& path){
FXDirDialog dirdialog(owner,caption);
FXString dirname;
dirdialog.setDirectory(path);
if(dirdialog.execute()){
dirname=dirdialog.getDirectory();
if(FXStat::isDirectory(dirname)) return dirname;
}
return FXString::null;
}
}
|